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Re: Events

Posted: Mon Oct 20, 2014 1:20 pm
by Xanathar
There's no way to detect when player loads the game as far as I know.
IIRC a way which worked in Log1 was spawning a never-dying FX at runtime and detecting if it still existed, as they weren't restored by save/load cycles (but also going to the menu and change screen resolution, etc.).

Not sure if the technique works in Log2,though, I can't try at this time (also because I don't know how to define a FX yet :P )