Re: How do I define sounds?
Posted: Wed Oct 22, 2014 7:01 am
You my fine friend, have just put a lot of power into my hands. I didn't think of using bool switches. This has so many applications.SnowyOwl47 wrote:Easy fix have a script use the if method so something likeMysterious wrote:Good idea there mate, but the problem is if the player puts the Item back into the chest the Script will activate again etc...
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musicplayed = false function music() if musicplayed == false then playSound("") musicplayed = true end end