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Re: Easy Pit not working

Posted: Fri Oct 24, 2014 11:34 pm
by Dunkler
NutJob wrote:Does this help, perhaps? Now that I'm past beer 7 I don't think I can help anymore. ~laughs~
No i did not forget to type in a different z axis coordinate for the 2 levels ;)

Re: Easy Pit not working

Posted: Fri Oct 24, 2014 11:35 pm
by NutJob
Groovy. =)

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 1:16 am
by Jouki
hmm it's pretty weird, you know there's always ona last thing for us, uninstall reinstall :D -lol- but maybe I'd try it. :P it couldnt do worse than now :)

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 7:24 pm
by Dunkler
I did reinstall the game and of course patched it again....but still same bug. Very frustrating...

Can anyone tell me how he/she would create a simple pit? Is there anything i am missing?

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 7:30 pm
by dancodan
What is your level coordinates on the pit level, and the level below?

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 7:32 pm
by Dunkler
Pit level is at 1,0,1 pit is at 4,14(Height 1) floor 1,ceiling2

Level below is at 1,0,2 has a 3x3 room below the pit floor 0,ceiling 1

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 7:39 pm
by NutJob
What's 'module height' (under properties) for both levels? Is it 3?

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 7:40 pm
by Dunkler
No its both 4 because both is using the castle tiles (which have a height of 4)

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 7:43 pm
by NutJob
Dunkler wrote:No its both 4 because both is using the castle tiles (which have a height of 4)
Can you do a test at Module Height 3 for both maps?

Also, check to see if it's a load order problem and 'move up' your level that's at 1,0,2 above level at 1,0,1 (only visually in the editor). It won't ruin the coordinates of where they reside on the map.

Re: Easy Pit not working

Posted: Sat Oct 25, 2014 7:46 pm
by Dunkler
Tested it with module height 3 on both maps and same bug/message

Edit: moved the level up...no change :(