Re: Thank you for making LoG2 DRM-free and not requiring Ste
Posted: Mon Nov 03, 2014 6:53 pm
Where I live (not in the states), I buy and owe my games. Which is great, I don't want Steam to take that away from me.Phitt wrote:I used to be a Steam hater, in fact I only started using Steam to get my LoG 1 mod on the Steam Workshop and because I was annoyed that some people could use the beta editor while I couldn't. But now, after two years with Steam I can say that most of the complaints people have about Steam are unfounded. To reply to your specific post:badhabit wrote: TL,NR: Steam technically nice, political highly debatable
1. You always buy a license to use a game, that was even the case back in the last millenium when you bought a nice boxed set with a manual, a CD and some other goodies. So Steam didn't change anything in that regard, you never 'buy a game'. Not on GOG and not anywhere else.
Many , many examples for dubious or no reasons: Thought: Do We Own Our Steam Games? or Steam proves we don’t own the games we buy, just google for "steam account bans"Phitt wrote: 2. Games getting revoked for no valid reason is fearmongering. I have never heard of anyone who got a game revoked he legally bought. That just doesn't happen. The worst thing that can happen to you is that they'll lock your account, which means you will still have access to all the games you bought, but you can't add any new games, can't use your inventory or the market anymore. And they'll only lock your account if you do something clearly illegal.
update enforcement / hacking prevention /prevention of multiplayer exploitsPhitt wrote: 3. Never heard of a game where modding or hex-editing wasn't possible. Why would that be? I mod quite a lot and so far I didn't find any game that was unmoddable on Steam. Only multiplayer games can be problematic since the cheat protection system could give you a VAC ban if you played with a hex edited exe. But come on, not being able to hex edit multiplayer games is hardly a disadvantage I'd say. Not sure what you need local backups for when you can download the game at full speed anytime from anywhere on the world. Local backups are needed if you fear that your CD may get scratches and cease functioning, but thankfully those days are over.
I agree, Steam DRM feels pretty light compared to the clunky stuff from physical media times... but if your online connection is flaky, it might feels not that light anymore. And on the other hand creating a closed and locked infrastructure might be even a worse side aspect of steam API/DRM schemes.Phitt wrote: 4. It's true that Steam by itself is a kind of DRM, but compared to all the other crap we've seen before it's one of the best DRMs out there. In fact once you have Steam installed you won't even notice there is any DRM. You start the games you want to play and you play them. And that's it, no other hoops to jump through. Compare that to those weird copy protection attempts from the 80s/90s (see http://en.wikipedia.org/wiki/Code_wheel), the shady StarForce DRM, the 'install only 10 times' copy protection from games like Bioshock or the 'always-on' copy protection Ubisoft came up with a while ago. Only no DRM is better, but if you want to make use of the Steam service you naturally can't do that.
here you miss the point, it's not about money but respect and reasoanble service. If a customer buys a a full price game but found out the advertisment was wrong and he needs e.g. a game controller he should have the right for getting refund. Steam has no resonable policy, just "no refunds". While gog.com for instance has the reasonable policy "if not downloaded/installed or inside 30 days with technical problems, you can have refund"Phitt wrote: 5. The refund policy...I currently have 616 games on my Steam account. Do you know how much I paid for those games? I guess around $300 maybe. That's an average of 50 cents per game. Do you really think the extremely low prices on Steam would be possible if people could sell their used games? Certainly not. Whether I buy 'used' copies from random people or whether I pay only a few dollars for my 'own' copy doesn't matter to me.
You describe the convenience of steam, I fullly agree Steam is convenient...when it works.. and when you don't clash with the newly erected boundaries of the steam ecosystem, which is much smaller than the original PC ecosystem from the past where PC users had full control over their software and systems. And about your relativism argumentation, you describe basically that you trust steam, that arbitrariness or random mistakes will not happen to you personally. Then good luck to you, I hope and vote for a system where this can't happen to me or no one else; where I can do my gaming and computational needs free and and unhindered by a centralistic infrastructure.Phitt wrote: Overall I have no idea how Valve doesn't treat their customers 'not respectful'. In two years I didn't have a single problem with Steam, I got hundreds of games for what is basically pocket change. And I can download them from anywhere anytime I want with full speed. Updates get automatically added, so I don't have to constantly look for patches to keep my games up to date (which can be very annoying especially for multiplayer games). Yes, a big company from the USA could theoretically remove all my games and laugh in my face afterwards. But a lot of other companies could do even more threatening things. They could cut me off from electricity, they could turn off my phone or the government could even invalidate my passport. But they won't. Because it doesn't make any sense.