Re: Stopping sound [UNRESOLVABLE]
Posted: Mon Jul 13, 2015 1:11 am
Sometimes modding this game makes me crazy !!!
So I have the same problem with sounds stopping when the champions are all disabled. I needed to disable them because I didn't find any way to draw a custom UI on the screen without mouse clicks grabbing items from the hidden champions hands.
Why... WHY did you do that ? Please give back the sounds !!! Or allow me to get a graphic context directly to draw on the screen without getting it from the party onDrawGUI !!! Or a way to disable mouse over tooltips drawn AFTER the onDrawGUI event, and mouse grabbing items !
And naturally, playSound is totally useless to control any loop sound !
In my despair I even tried ambient track, because yeaaah that sound still plays with disbled champions, for a reason ! The comical conclusion being the OGG conversion playing too fast ONLY in grimrock !
Will this nightmare ever end ???
So I have the same problem with sounds stopping when the champions are all disabled. I needed to disable them because I didn't find any way to draw a custom UI on the screen without mouse clicks grabbing items from the hidden champions hands.
Why... WHY did you do that ? Please give back the sounds !!! Or allow me to get a graphic context directly to draw on the screen without getting it from the party onDrawGUI !!! Or a way to disable mouse over tooltips drawn AFTER the onDrawGUI event, and mouse grabbing items !
And naturally, playSound is totally useless to control any loop sound !
In my despair I even tried ambient track, because yeaaah that sound still plays with disbled champions, for a reason ! The comical conclusion being the OGG conversion playing too fast ONLY in grimrock !
Will this nightmare ever end ???