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Re: Awesome Dungeon

Posted: Thu Nov 29, 2012 10:20 pm
by Komag
good news! Can it now be played on high settings again?

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 12:25 am
by LordGarth
yes

depending on your system specs.

LG

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 12:28 am
by LordGarth
First 5 floors are playtested

LG

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 1:23 am
by Komag
we'll have to remember this tip for others who make very large dungeons with lots of customs textures

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 2:50 am
by Neikun
I have to admit, I'm nervous about playing this. I think it might overload my brain! haha

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 2:53 am
by akroma222
Keen to test as well.... good to know about the resolution trick... good to know indeed :D

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 3:27 am
by msyblade
I am so glad this one worked out, I was a little nervous about the problem it represented for us.. Really wanted to see this dungeon get finished. What is it called, and how come it's not right here in front of me to start helping you playtest??!

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 5:31 pm
by LordGarth
I will do a little more playtesting by myself and then release a version for everyone else to playtest.

For example, flails dont work for some reason and that I still have to find out.

LG

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 10:45 pm
by LordGarth
Playtested to floor 10,

Made some changes on armor and weapons and toughen up monsters.

I would suggest anyone making new reachWeapons use cloneobject and clone the spear. There maybe some hardcoded stuff. I made my flails reach weapons and it would crash the game when hitting a monster. Not when swinging at nothing but when hitting a monster. I then change defineObject to cloneObject and baseobject is the spear and now it works.

LG

Re: Awesome Dungeon

Posted: Fri Nov 30, 2012 11:13 pm
by Komag
were there any properties you didn't define? Maybe there are some undoc'd properties in the asset definitions