[MOD] The CHAOS Key

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The CHAOS Key

Post by Dr.Disaster »

Finally! It took me 25:28 to finish with the LoG default party, recovering 20/22 treasures and an unknown secret count on the way.

One thing can be said safely: people who dislike spiders should NOT - under no circumstances - play this mod ;)

This mod features A LOT :!: of combat! It's even so much at times it appears unbalanced if not unfair. These spots (i.e. level 8) are prolly the reason why many players here suggest to start with a well-leveled party. Well i started right after mod release, just paused about a week for the LoG Master Quest beta. A large chunk of gainable experience comes during the final battle. My party killed everything in the dungeon (no experience hunting) and had about 210k experience (that's level 15, half way to level 16) when it opened the door to the final battle area and when they finally entered Dark Soul's room they were well into level 16 at 280k!

Puzzles are ok, not too hard IMO. When i got stuck it was mostly my fault underestimating the confusing map and it could have been avoided so easily. All i had to do was walk down (or up) any new found stair so the next unexplored area would show up on the map :roll: oh well so i had to travel several times to discover the stair not taken ..

Food is plenty yet reagents are rare in the upper 10 levels of the dungeon so healing the party means either rest or back to a crystal. Also throwing weapons don't seem to be that many around: found 1(!) rock, 12 throwing knifes, 8 shuriken, 5 poison darts and 4 throwing hammers. Without these throwing hammers Yennica Whitefeather would be been really useless at times because i made her a thrower. And too bad I did not have any gold coins left (but plenty of copper and silver coins) after unlocking the final weapon store behind the emerald door. Yet the viking sword seems to be on par with Dismantler so nevermind.

Questions:
- does the skull wallset have buttons at all??
- do those ghost skeletons give no experience on purpose or design? Having to battle thru them several times for naught ain't very cool.
- is it possible that those ice uggardians are coded wrong or bad? While fire and water uggardians cast their attacks at the end of the attack animation the ice uggardians cast their frostbolt at the beginning. This makes it almost impossible to evade the frostbolt when the party is close/beside the elemental.
- is the mummy supposed to be such a low-end monster? While they show up pretty late it's amazing how easy they are dispatched and how few experience (90) they give.
- all the high-lvl user-made weapons (mace of order, viking sword, thunder bow) have no skill requirement. Is this on purpose or a design bug?

Ah, almost forgot: those leapfroging lizards are funny .. as long as you stay away from their front :lol:
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leewroy
Posts: 532
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] The CHAOS Key

Post by leewroy »

maz0ut wrote:
SpoilerShow
You need the destiny key for this alcove. But I don't remember where the key is.
Thanks dude. I tried almost all of my inventory, but I´d never tried any
SpoilerShow
keys, cause I thought it could be locked forever
astolf
Posts: 5
Joined: Thu Mar 14, 2013 7:59 pm

Re: [MOD] The CHAOS Key

Post by astolf »

Pandafox wrote:
astolf wrote:I was stuck at lev 8.
how to open the grate?
http://grimrock.nexusmods.com/Images/74
you can't open this one.
The good way is a secret door which opens
Level9 is impossible :evil:
too many dragons
Help meeeee!!!
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: [MOD] The CHAOS Key

Post by Grimfan »

I am persisting with this mod even though I said I was going to give up. If I can get through a game like Dark Souls I can get through this!

However I'm a bit stuck in the series of chambers after you get the thunder bow:
SpoilerShow
I open the grate to get to the alcove with the apple and then what? I don't see any possible way of progressing except for jumping down the really long shaft and getting killed by either the fall or the spiders. I'm assume I'm missing a secret button somewhere and the apple alcove is just a massive red herring or is it more complex than that?
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Dr.Disaster
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Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The CHAOS Key

Post by Dr.Disaster »

astolf wrote:Level9 is impossible :evil:
too many dragons
Help meeeee!!!
If you got a mage don't rush into their lair. Fight them with long range spells from the crystal room; energy refills are free too ;)
Grimfan wrote:However I'm a bit stuck in the series of chambers after you get the thunder bow:
SpoilerShow
I open the grate to get to the alcove with the apple and then what? I don't see any possible way of progressing except for jumping down the really long shaft and getting killed by either the fall or the spiders. I'm assume I'm missing a secret button somewhere and the apple alcove is just a massive red herring or is it more complex than that?
Nope, you're not stuck and there is nothing complex here, just simple spider extermination.
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kumata
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Joined: Thu Mar 14, 2013 3:18 pm

Re: [MOD] The CHAOS Key

Post by kumata »

My problem has been resolved. :)
The reason for this was to play my style.
Once, I'll write for other players.
SpoilerShow
Start the The Chaos Key, I purposely killed 3 character.
And I began to explore alone.
Due to it, the door would open did not open. :(
Sometimes, it's that we need 4 character.
Apologies to Pandafox.
astolf
Posts: 5
Joined: Thu Mar 14, 2013 7:59 pm

Re: [MOD] The CHAOS Key

Post by astolf »

astolf wrote:
Pandafox wrote:
astolf wrote:I was stuck at lev 8.
how to open the grate?
http://grimrock.nexusmods.com/Images/74
you can't open this one.
The good way is a secret door which opens
Level9 is impossible :evil:
too many dragons
Help meeeee!!!
solved level 9
amazing
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leewroy
Posts: 532
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] The CHAOS Key

Post by leewroy »

Oh, no...

Think I came really near the end. Trying to beat the final boss.
SpoilerShow
Everytime I try to use the staff, the game crashes. There's something possible to solve this? I can't believe I spent almost 17:00 not to count the reload times and can't finish the game.

But anyway, was another jewel. I only got a bit bored with level 13 with those endless spiders and all those coming and goings. Other than that, the module is excellent. Kudos once more, panda.

BTW: how can i save and reproduce the error message, if it's needed to solve the problem?
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The CHAOS Key

Post by Dr.Disaster »

leewroy wrote:Oh, no...

Think I came really near the end. Trying to beat the final boss.
SpoilerShow
Everytime I try to use the staff, the game crashes. There's something possible to solve this? I can't believe I spent almost 17:00 not to count the reload times and can't finish the game.

But anyway, was another jewel. I only got a bit bored with level 13 with those endless spiders and all those coming and goings. Other than that, the module is excellent. Kudos once more, panda.

BTW: how can i save and reproduce the error message, if it's needed to solve the problem?
In case your LoG version is older than 1.3.6 it sounds a lot like viewtopic.php?f=14&t=5107&start=90#p56179
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Wanderer
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Location: Lyramion / Twinlake :)

Re: [MOD] The CHAOS Key

Post by Wanderer »

Just Played through the first 4 Levels and love this mod.
Actually it plays not like a Mod for me, it plays like a whole new game of some sort.
Even if I dont like overacted Monster-difficulty in Games/Mods (I like more quests and riddles/puzzles instead :mrgreen: ), The puzzles and riddles part is worth it to play your Mod.
Very very nice designed Dungeon-levels with just right use of custom content to make the Mod unique (at least for me :mrgreen: )
Loved the general mix of fight and puzzles so far.

Very well made Pandafox, this Mod could be my Fav under played mods till now.
It contains all things I await from a well designed Mod/Game.


lg Wanderer
My first LoG-Mod: Abandoned Places 2
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