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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Posted: Thu Dec 11, 2014 11:55 pm
by quakis
After beating Grimrock 2 over a month ago, I've been checking out some of the first game's custom dungeons I've missed out on. Played through Murwynd recently and wrote up a review for my site; http://taw.duke4.net/2014/12/grimrock/murwynd/

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Posted: Fri Dec 12, 2014 5:03 am
by Isaac
Play the 'One Room Round Robin' mods too. 8-)

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Posted: Wed Jan 14, 2015 4:05 am
by tadol
OK - great, great mod, but really stuck -
SpoilerShow
I have all 4 party members, killed the last (?) 2 ogres, and cannot do any damage to the two gomorgs at Caldwells body. Can't activate the transporters in that room. Got to a secret underground place, tossed items onto the plates, but the grate won't open. Feeling incredibly frustrated - help!

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Posted: Thu Feb 26, 2015 1:19 pm
by Duncan1246
Some bug I think: I am stucked in the corridor in front of square hall with central pit in the south east of lev 11. I passed the first time, freed Sultor, then returned on the first level. On return, I encountered a small herder one step before the entry of the square hall, kill it and now I can't pass like it was still here!!
What can I do (except reload?)
Duncan

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Posted: Thu Feb 26, 2015 9:01 pm
by Skuggasveinn
Hi Duncan.
I'm trying to figure out what happened, The spot you are talking about has nothing remotely capable of stopping the party (no blockers or nothing), just the portcullis door into the square room that I take it is still open :roll: :?:
If you don't have a save close by you can also just use the console and type in party:setPosition(21,21,0,11)
That will jump the party one square forward and into the room.

Sorry for the mess :?

Skuggasveinn.

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Posted: Fri Feb 27, 2015 12:16 am
by Duncan1246
Skuggasveinn wrote:Hi Duncan.
I'm trying to figure out what happened, The spot you are talking about has nothing remotely capable of stopping the party (no blockers or nothing), just the portcullis door into the square room that I take it is still open :roll: :?:
If you don't have a save close by you can also just use the console and type in party:setPosition(21,21,0,11)
That will jump the party one square forward and into the room.

Sorry for the mess :?

Skuggasveinn.
Thanks for your reply. I reload a previous save and no more issue... I wonder about the reason of the blockage, the only clue is this small herder killed exactly where I was stuck... Except that, I enjoy this mod, interesting story and a real pleasure of exploration!
Duncan

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Posted: Fri Feb 27, 2015 3:15 am
by Duncan1246
I am a silly man!! Before I found the depetrification spell, I tried to use orbs to release the 4th ... and a red orb flee UNDER the petrified beast!!! (why are you laughing at me ?) :cry:
So I suppose that I shouldn't enter the throne room... if the reds orbs are only three in the game? Damned!
Duncan