[MOD] Call Of House Hardabar

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ene
Posts: 184
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Call Of House Hardabar

Post by ene »

someone pls remove my last posts
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DonEmilio
Posts: 102
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

ene wrote: Tue Jul 29, 2025 3:39 am well it does changes (minor) things; when the 'click'works somehow (after taking the key), the corridor becomes 'locked' ..

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you then have to use the master key in one or (2 ) lock and by doing this very action, it removes the wall with the 1st button behind (at ' 1 'in the other map). You then have to search the others 2 buttons which, once pressed, remove the wall at the entrance (you can exit the corridor afterwards).

Another thing is that the removable walls contains enemies (mages), and since i like to give these guys a ride for their money, i chose the 'click' path :)


But the bug itself is very .. disconcerting. I'm trying to figure what cause the 'no click' thing, but it seems a bit random, i'm getting mad at it actually..

i think i'm getting mad, put simply

One thing for sure is that if you go straight to the key once in the corridor, you get the 'click' (remove walls & stuff) everytime. Maybe going backwards at some point breaks something, but it"s just a guess, i guess :?
When “the click works,” you are trapped inside the corridor and have to overcome a series of battles, use the key on several locks, and press several buttons to get the wall that trapped you in the endless corridor to open again.

When “the click doesn't work,” you can simply take the key and leave the endless hallway by the same route you entered.

Do you have a save game just before entering the endless corridor? Try skipping the walls with the console to get to the key as quickly as possible and see if you hear the “click.” Also try fighting, going back, sleeping, fighting, going back, sleeping, etc., and then see if the click works.

My first game was a disaster in terms of combat in this mod (the reason why would be hard to believe, but it was related to my lack of knowledge of the mechanics of this mod xD). In my first game, I played with weapons that were far inferior to what I should have had at advanced levels, and in my first game, I encountered the endless corridor bug, so I deduce that the bug must have something to do with taking too long to reach the key, or perhaps with going back several times, as you say.
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