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Re: [MOD] Nightfall: First Contact (English language)

Posted: Mon Jul 29, 2013 9:52 pm
by eLPuSHeR
Where is....
SpoilerShow
The key to access level 14?
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Re: [MOD] Nightfall: First Contact (English language)

Posted: Tue Jul 30, 2013 8:25 am
by DeDy
eLPuSHeR wrote:Where is....
SpoilerShow
The key to access level 14?
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Hi,
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Tower 4 ;) Time = 12× Plesure

Re: [MOD] Nightfall: First Contact (English language)

Posted: Tue Jul 30, 2013 8:56 am
by kenfusion
Hi so far loving this mod but am stuck with the puzzle
SpoilerShow
"to have fast you must be fast."
Have tried every combination of levers am I missing something? Help here would be greatly appreciated thank you :)

Re: [MOD] Nightfall: First Contact (English language)

Posted: Tue Jul 30, 2013 9:57 am
by DeDy
kenfusion wrote:Hi so far loving this mod but am stuck with the puzzle
SpoilerShow
"to have fast you must be fast."
Have tried every combination of levers am I missing something? Help here would be greatly appreciated thank you :)
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Get in quick succession both levers down. You fly a fireball behind his back.

Re: [MOD] Nightfall: First Contact (English language)

Posted: Wed Jul 31, 2013 8:23 pm
by eLPuSHeR
This mod is proving to be quite difficult.

I am stuck on level 17.
SpoilerShow
Any hints for solving the "dark lord master thrower"). I need to put the four statues at the level below. As soon as I drop two of them the central pit and doors remain closed.

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Re: [MOD] Nightfall: First Contact (English language)

Posted: Thu Aug 01, 2013 8:44 am
by DeDy
eLPuSHeR wrote:This mod is proving to be quite difficult.

I am stuck on level 17.
SpoilerShow
Any hints for solving the "dark lord master thrower"). I need to put the four statues at the level below. As soon as I drop two of them the central pit and doors remain closed.

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Yes I know, mod is really heavy. Especially the end.
SpoilerShow
Level 18 is down 4 x altar, for each, you need to place a statue of the Dark Lord. It's a lot of pacing and crashing to pit. Try to find the procedure.
Plus there is also a secret hiding place.

Re: [MOD] Nightfall: First Contact (English language)

Posted: Thu Aug 01, 2013 9:51 pm
by eLPuSHeR
Well, I have experienced the "bad" ending. Now I am stuck here on level 19
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I don't know what to do next, after getting the three souls (red, green and blue). If I enter the teleporter, I end up again in level 6. Any hints would be really apprecitated.

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Re: [MOD] Nightfall: First Contact (English language)

Posted: Fri Aug 02, 2013 8:55 am
by DeDy
eLPuSHeR wrote:Well, I have experienced the "bad" ending. Now I am stuck here on level 19
SpoilerShow
I don't know what to do next, after getting the three souls (red, green and blue). If I enter the teleporter, I end up again in level 6. Any hints would be really apprecitated.

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It's a big spoiler. Now you have two choices.
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1. Use of the souls in the receptors and you can escape from the place where you fought the Dark Lord.
2. Or souls to save and move from the dungeon.

Re: [MOD] Nightfall: First Contact (English language)

Posted: Fri Aug 02, 2013 9:53 am
by blob
FInished it finally! ( ending 1 & 2). Congratz for the amazing work! I especially loved the first dungeon and the 3rd dungeon!
Is there a way to know how many secrets I found ?

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The only puzzle where i had to read a spoiler was the "rock not rock" one. I was confused by that and thought rock meant the small rocks you can throw... Maybe it would be less confusing if the text was "stone is not stone". Also read for ending 3, didnt think i d have to walk all the way back with the souls to get another ending.

Re: [MOD] Nightfall: First Contact (English language)

Posted: Fri Aug 02, 2013 11:31 am
by DeDy
blob wrote:FInished it finally! ( ending 1 & 2). Congratz for the amazing work! I especially loved the first dungeon and the 3rd dungeon!
Is there a way to know how many secrets I found ?

SpoilerShow
The only puzzle where i had to read a spoiler was the "rock not rock" one. I was confused by that and thought rock meant the small rocks you can throw... Maybe it would be less confusing if the text was "stone is not stone". Also read for ending 3, didnt think i d have to walk all the way back with the souls to get another ending.
I am very pleased that my mod. I decided to ignore the set to continue down the Silver Ice. Ideas on the evolution of the story are many. The Dark Lord is immortal.
Puzzle "When is rock, not rock" is the original text from the game "Dungeon Master" from 1987. I will not change it.
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The player saw the end of the third, he must be, that the soul of the Divine warriors are too valuable to let them dungeon. The only change that in version 1.2 I plan to add the inscription on the wall of "EXIT".