Azel wrote:I do love the heavy weapons in the game, but I did notice that there is a light weapon that "leeches Hitpoints." I never used it, nor have I seen any posts that really highlight it. Was the life leech not worthwhile in Grimrock? Maybe I should test it out...
minmay wrote:Leech has 10 more attack power than the normal attack and a cooldown of 4.5 (yes, for both weapons). If the monster you hit with it is undead you take 70% of the damage dealt yourself, otherwise if it's not an elemental or construct you are healed for 50% of the damage dealt. It's more convenient than actually useful, since normally you don't get hit in the first place and if you do there is no penalty to resting to full health after a fight.
I used the first Leech dagger extensively (as it was always either my highest DPS dagger, held in primary, or at least second highest and held in the off-hand slot) and have to say that it would be incredibly useful if not for the immense Energy cost of the special. Normally I was wanting to use Thrust on the Punch Dagger to pierce the high damage reduction of stone elementals or just as general burst damage, leaving me with no real energy to use for Leeching. And the thought of using an Energy potion, just to facilitate a special attack that gains some health, rather than just using a Health potion was a bit absurd.
Then on top of that, I'd usually end up taking way more damage when I tried to use Leech than if I was just attacking normally; more focus put on timing the attack right and making sure I had a shot and less focus to spend on actually dodging attacks. So, yeah, it's not fantastic, but it is pretty cool.
minmay wrote:*shrug* I never had a problem "keeping up" with clicking the attack buttons with full parties, except when my framerate was very low. I'll admit I haven't seriously tried 4 dual-wielding characters at once but that sounds highly suboptimal in the first place compared to having at least one character with spells, not to mention that the first 4 backstab attacks would kill anything short of a boss anyway.
Sure, that's kind of my point. I don't think Heavy Weapons are any more OP than Light Weapons (or magic, or bombs), because a balanced party seems to be the most optimal way of defeating enemies. Too many light weapons (like 2 or 3 dual wield characters) and suddenly attacks from one character are coming off cooldown before you can fire off another character's, but too many heavy weapons means sustained long-term DPS suffers and misses hurt a lot.