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Re: Isle of the Deranged

Posted: Thu May 14, 2015 5:50 pm
by Jaberwoke
Hi, Just started your mod (latest version) and can't see a way out of the cage. Am I missing something here?

Re: Isle of the Deranged

Posted: Thu May 14, 2015 6:24 pm
by Zo Kath Ra
Found two typos :)
http://imgur.com/AAlSYRl
*Thievery
*dealt

Re: Isle of the Deranged

Posted: Thu May 14, 2015 6:46 pm
by Numberouane
@ Jaberwoke
SpoilerShow
You have to bend over and get the branches outside the door, on the edge of the cage... u have the spirit of the mode ...

Re: Isle of the Deranged

Posted: Thu May 14, 2015 7:44 pm
by Jaberwoke
Numberouane wrote:@ Jaberwoke
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You have to bend over and get the branches outside the door, on the edge of the cage... u have the spirit of the mode ...
Thanks.
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that's really hard to see.

Re: Isle of the Deranged

Posted: Fri May 15, 2015 1:42 pm
by Zo Kath Ra
I need help solving the
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optional rapier puzzle.
Found the second rapier in a chest buried "where the fireflies play".
I know what I have to do, I just don't know *how* to do it :(

The stone head's numbers must be converted into binary, and the two rapiers must be placed in the statues' hands to form the numbers (that's why there is no 7).

The numbers are:
110 = 6
011 = 3
101 = 5
110 = 6
100 = 4
011 = 3
001 = 1
100 = 4
101 = 5
001 = 1

Which statue is the least significant digit? (left or right, when you're facing them)

In the first step, I place two rapiers to form the number 6.
For the next step, I need the number 3.
Do I remove both rapiers and then place them in the correct statues, or do I just remove the "4" rapier and put it on the "1" statue?

How do you know when you've solved the puzzle?
Is there a message?
Also, two suggestions:
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- Removing the force field that blocks the path to Eastern Zhaoze:
After you've placed a rapier on the right statue, the force field should disappear permanently.

- The poison clouds:
After you've de-activated the force field, putting a rapier on the wrong statue should no longer spawn a poison cloud. They're just annoying when you're trying to solve the optional rapier puzzle.

Re: Isle of the Deranged

Posted: Fri May 15, 2015 3:55 pm
by Slayer82
Zo Kath Ra -
I don't know where you got that concept from, but you're over-thinking it.
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The first rapier puzzle is simple arithmetic. Put it on the first statue to open the way to Eastern Zhaoze. The second rapier puzzle in Nomad's Demise - North is as simplistic as it can get. Use one rapier in the Main Beach, and the other in Nomad's Demise - North.
As mentioned in the synopsis/description there are some duplicate items - the rapiers being one of them.

Thank you for your suggestions. They are are noted, but I disagree and as such will be ignored. The mod is complete and will only be updated if I choose to add something due to a creative spur. However, this is unlikely.

I hope you enjoy the mod.

Re: Isle of the Deranged

Posted: Fri May 15, 2015 6:42 pm
by mamoulian73
About this key for the turtles section in Greater Woodlands.. I still cannot find it. You said we should go through the Living Forest to get and that we did. But the key lies on an altar which is inaccessible. Can you please hint as to how to get it? Thanks.

Re: Isle of the Deranged (Nexus Mods & ModDB)

Posted: Fri May 15, 2015 8:26 pm
by Zo Kath Ra
Frenchie wrote:I haven't found a use yet for the blue and red gem.
Where did you find the red gem?

edit: never mind, I found it

Re: Isle of the Deranged

Posted: Fri May 15, 2015 8:47 pm
by Jaberwoke
Enjoying this mod.
SpoilerShow
how do I get access to the Excavation area? The spikes remain closed and I can't get down there.

Re: Isle of the Deranged

Posted: Fri May 15, 2015 9:33 pm
by mamoulian73
Look for a button nearby..