Xanathar wrote:@minmay: I don't even know how to start commenting the fact that I made #1really happy you liked the room so much.
Buuut...SpoilerShowHowever I have a confession to make![]()
Probably you haven't played it, but also in my room - due to time constraint and lack of better ideas - I recycled some of the concepts from my mod![]()
So the glasses concept is in my mod but with a different concept/result, and the wild magic thing too (albeit with a different wild surge table, plus there it's implemented as a class and not an item). The rest of course is new for this
Re: grammar mistakes... sorry, but I'm not a native English speaker, so it's difficult to even notice grammar errors (the same counts for most other authors with grammar mistakes there).
And either way, the other puzzles in your roomwere very original (by Grimrock standards anyway) and the main reason I liked it so much. I guess I'm just fond of your work in general!
My experience was that the arena difficulty kind of peaks around 50-60 rounds since after that point you start getting tomes of health faster than the difficulty increases. I didn't even need to use potions.Diarmuid wrote:You survived 104 arena runs with Toorum? Damn. The arena should be more difficult. And I'm working on getting the overspawn fixed.