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Re: Editor Tutorials on YouTube - part 12 is out

Posted: Mon Dec 15, 2014 7:30 pm
by Batty
That waterfall is excellent, I know this because watching it is making me thirsty. :)

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Tue Dec 16, 2014 6:22 am
by TheLastOrder
We want the waterfalls. Really. We need them. I promise a special credit for it.
I need that waterfall just to finish my dungeon. Only that waterfall. Not joking. xD

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Thu Dec 18, 2014 12:01 am
by TSotP
That waterfall is just...


...wow!

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Thu Dec 18, 2014 3:22 am
by Ciccipicci
Those pics make me very happy!

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Thu Dec 18, 2014 4:29 am
by Grimfan
I had to log in just to say how great that waterfall looks Skuggs. It looks as good as any Skyrim modded waterfall. :D

Between this, your modular town set, your snowy weather scenes and your ankle-deep water you must have quite a folio of modded LOG 2 work. I certainly can't wait to see some public releases from you. ;)

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Sat Dec 20, 2014 8:17 pm
by NutJob
That waterfall is amazing work!

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Sat Dec 20, 2014 9:15 pm
by minmay
I bet it would look even better with displacement mapping (look at the wall_fire material).

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Wed Dec 24, 2014 1:30 pm
by Eleven Warrior
Now I know I should not say this, but I cant help it F___ me that's so awesome Skuggs, that waterfall and house I cant wait to get my grubby hands on theses items lol. errrr and sorry about the Lang, I have played many RPG games and seen waterfalls but yours is a killer man good JOB. Soz mate imam outta KUDOS, ill go buy some for you ahy :)

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Sun Dec 28, 2014 1:51 am
by Mal85
Amazing stuff there Skuggasveinn, I am impressed. That waterfall is quite brilliant looking and fits in very well with the surrounding landscape. I would love to see some smaller waterfalls from you as well for sewer type environments and the like. Once again excellent work!

Re: Editor Tutorials on YouTube - part 12 is out

Posted: Sat Jan 03, 2015 4:12 am
by zephyrpanthur
I don't know if this has been pointed out, but your sudo boss battle timer function for the firetrap can be made MUCH simpler.

Code: Select all

function timerstep()
	if magma_golem_1.monster:getHealth() > 1 then
		magma_golem_1.monster:setHealth(magma_golem_1.monster:getHealth()-50) -- This gets the current health, and subtracts 50 from it. can be changed to different numbers. to make more ticks happen in small increments.
	else
		boss_fight_1.bossfight:deactivate()
		magma_golem_1.monster:die()
		timer_1.timer:stop()
	end
end
Of course you can put in a simple if statement to see if you have waited 2 or 3 ticks before it starts harming the creature. but this is the code I just tested with success.

Also, why do you have

Code: Select all

die = true
in your code? it does nothing.