[Community] Grimrock Model Request Thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Wanderer
Posts: 113
Joined: Sat Dec 29, 2012 9:08 pm
Location: Lyramion / Twinlake :)

Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Hi Komag (and the others too)

Uploaded v1.1 of Beltbag & Letters to Nexus

The content now looks like this (also added dingier version of the diagonal Envelope)

Image

For details see updated readme, screenshots, changelog etc. on Grimrock-Nexus
(since I also corrected the seal of the diagonal envelope to have a engraving like the other envelopes i.e)
lg Wanderer

p.s: I am now away to remodel the Beltbag :mrgreen:
My first LoG-Mod: Abandoned Places 2
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [Community] Grimrock Model Request Thread

Post by Neikun »

To answer your question, LunasC:
To make a button off center, you must also move the animation off center.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [Community] Grimrock Model Request Thread

Post by Komag »

It looks great in game, just right now :D
Finished Dungeons - complete mods to play
User avatar
LunasC
Posts: 38
Joined: Sun Feb 10, 2013 1:46 pm

Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Neikun wrote:To answer your question, LunasC:
To make a button off center, you must also move the animation off center.
Hmm what kind of program do I need for that?
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [Community] Grimrock Model Request Thread

Post by Neikun »

viewtopic.php?f=14&t=3325&hilit=Grimroc ... kit#p33506
Grimrock Model Toolkit should be able to do it.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
LunasC
Posts: 38
Joined: Sun Feb 10, 2013 1:46 pm

Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Is a readable book with pages not possible?
I was thinking something based on the map it has pages and you can already write notes on it.
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [Community] Grimrock Model Request Thread

Post by Komag »

It could all be done with gui hooks
Finished Dungeons - complete mods to play
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [Community] Grimrock Model Request Thread

Post by Neikun »

Thomson has made excellent progress on that front, actually!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
LunasC
Posts: 38
Joined: Sun Feb 10, 2013 1:46 pm

Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Neikun wrote:Thomson has made excellent progress on that front, actually!
Groovy. Notes get kinda messy and I think it would be nice to make journals.
User avatar
Wanderer
Posts: 113
Joined: Sat Dec 29, 2012 9:08 pm
Location: Lyramion / Twinlake :)

Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

To be honest, when I heard the first time of the request of Komag, I thought he works on a "Notebook" or "Journal" system with the "Letters & Beltbag" project. I thought he would use the Letters / Envelopes and the satchel to create a "Notices" gathering container of some sort.
I dont know how it will work at the end, but I am sure Komag is capable to write the needed functions to make the Beltbag to a container wich gathers founded Notes by the player, and also enables to read the Notes again later (when the satchel used).
So when someone will be able to do such a thing (and it would be a great improvement indeed), I think Komag is the person.
And if komag really creates a Notices-container-system, I would be glad to change (or at least add one more usage) to the current useage of the beltbag in the "Beltbag & Letters" Project.

It would be the best together work on a project to improve LoG modding at the moment (I created the models and komag the functions :mrgreen: ). I think too that collecting notes get little messy after a while. So it would be great to have a Journal-Sytem wich collects/contains gathered notes (when using the note in the inventory i.e) and lists/shows them when needed. So the Player inventory would be not filled up with notes/letters/envelopes AND the player would still have all the notes he collected always in his inventory at the same time (dont need to drop them anywhere after a while when the inventory filled up with items)

And also it would be not a problem for me to model a Book / Pages extra for this special usage, if someone needs a Book & Pages for creating a Journal-System or a Diary of some sort.

lg Wanderer
My first LoG-Mod: Abandoned Places 2
Post Reply