If you're interested in releasing a fixed version, the easiest thing to do would be to redefine the offending objects. Simply paste the following into your objects.lua and re-export your dungeon and it should work.
Code: Select all
defineObject{
name = "forest_plant_cluster_01",
baseObject = "base_obstacle",
components = {
{
class = "Model",
model = "assets/models/env/forest_plant_cluster_01.fbx",
staticShadow = true,
},
{
class = "Animation",
animations = {
sway = "assets/animations/env/forest_plant_cluster_01_idle.fbx",
},
playOnInit = "sway",
loop = true,
maxUpdateDistance = 5,
},
{
class = "Obstacle",
hitSound = "impact_plant",
},
},
editorIcon = 176,
automapTile = "trees",
minimalSaveState = false,
}
Note that the only difference from the original definition in the asset pack is that minimalSaveState has been set to false here. Hope this helps.
Edit: I assumed from the posts that "forest_plant_cluster_01" was the issue. If not, just redefine whatever is the issue in a similar way.