Re: [Models] New created Models..
Posted: Sun Dec 23, 2012 6:33 pm
I started 3d modeling using trueSpace, back in the 90's, and moved on to Blender about 6 or 7 years ago; (Blender had fluid simulation and certain export formats that trueSpace lacked) ~it was a shocking change of UI, but I came to like it a lot. I still use Blender 2.49b over the recent versions for [my] ease of use, as yet un-ported features, and for stability sake. Blender 2.6x I find is great for the sculpting tool, and rendering final work... So I use both and don't plan to discard 2.49b anytime soon.germanny wrote:2010 i decide to step forward and learn blender, the new gui let me think i can do it^^
So old project tiger renewed and set up in blender to get into it. I´ve learned to use all modeling tools and wrote down all steps i have done.
Beginning with blender was not easy at the first steps, but then as i learned to use the gui (its much better to use keyboard commands in symbiosis) it goes quick up!
Now i try lowpoly sculpt modeling, baking and of course make a perfect rigging for animation^^
What i do here is again an attempt to get more skilled in that.
Blender's Multi-res modifier is really cool, and allows you to start very low poly and incrementally subdivide (and adjust) more and more detail as you need it; 2.6x allows normal baking from the hi-poly mult-res to the low poly.


