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Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Thu Feb 07, 2013 5:29 pm
by RMariano
Version 2 Started over.

Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Thu Feb 07, 2013 5:55 pm
by Drakkan
JimBob wrote:Sorry can't do Level 27 monster fest at all.End of game for me..............!
This is probably hardest "fight" place from whole dungeon. What is almost necessary here are
potions - if you still have sulphur potions it will be much easier. Also speed potions will help a lot. Just boost your melee characters with it and you should be able to kill first spawning creatures quite quickly
For High clerics - you need use them as living shields to protect yourself from lighting. If this is still hard to you, just concetrate to keep one character alive with healing potions.
Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Thu Feb 07, 2013 7:43 pm
by Drakkan
hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/
Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Thu Feb 07, 2013 9:16 pm
by RMariano
Drakkan wrote:hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/
Hmmmm I'm using Grimrock v 1.3.7 & v2 - so far..... so good.
Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Thu Feb 07, 2013 10:34 pm
by Drakkan
RMariano wrote:Drakkan wrote:hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/
Hmmmm I'm using Grimrock v 1.3.7 & v2 - so far..... so good.
well its not quite a issue, just shaft ceiling in level 2 is messed up... no impact on game, but looks bad. Will reupload when have some time...
Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Fri Feb 08, 2013 1:18 am
by RMariano
The color of women's lips??? stuck....
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Fri Feb 08, 2013 1:19 am
by RMariano
Cobra82asd wrote:
OK, but now I find the "I am empty".... High Tower level 3 I've fed this bad boy all but the "kitchen sink" to no avail... Plz, help.
Give him an empty flask

ty ty ty

Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Fri Feb 08, 2013 3:10 am
by Cobra82asd
RMariano wrote:The color of women's lips??? stuck....
Red as a gem

, you should find both red/green gems on next room with casters
btw Drakkan
The uber cuitlass isn't so uber trust me (the chitin sword is nearly better), that sword is too much slow

and damn you for the uber webs!

Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Fri Feb 08, 2013 3:44 am
by Divinefallacy
I can't get it to work manually or with the nexus. With Win-rar, it says that it is a damaged or unknown file. With the nexus manager, it won't even start downloading.
This is my first Grimrock mod download, so maybe there is some piece of info I am missing.
Re: [MOD] Eye of the Dragon - RELEASED verison2
Posted: Fri Feb 08, 2013 12:21 pm
by eLPuSHeR
Nice. I will start playing from scratch this evening.