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Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Thu Feb 07, 2013 5:29 pm
by RMariano
Version 2 Started over. :P

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Thu Feb 07, 2013 5:55 pm
by Drakkan
JimBob wrote:Sorry can't do Level 27 monster fest at all.End of game for me..............!
This is probably hardest "fight" place from whole dungeon. What is almost necessary here are
SpoilerShow
potions - if you still have sulphur potions it will be much easier. Also speed potions will help a lot. Just boost your melee characters with it and you should be able to kill first spawning creatures quite quickly
For High clerics - you need use them as living shields to protect yourself from lighting. If this is still hard to you, just concetrate to keep one character alive with healing potions.

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Thu Feb 07, 2013 7:43 pm
by Drakkan
hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Thu Feb 07, 2013 9:16 pm
by RMariano
Drakkan wrote:hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/

Hmmmm I'm using Grimrock v 1.3.7 & v2 - so far..... so good.

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Thu Feb 07, 2013 10:34 pm
by Drakkan
RMariano wrote:
Drakkan wrote:hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/

Hmmmm I'm using Grimrock v 1.3.7 & v2 - so far..... so good.
well its not quite a issue, just shaft ceiling in level 2 is messed up... no impact on game, but looks bad. Will reupload when have some time...

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Fri Feb 08, 2013 1:18 am
by RMariano
The color of women's lips??? stuck....

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 08, 2013 1:19 am
by RMariano
Cobra82asd wrote:
OK, but now I find the "I am empty".... High Tower level 3 I've fed this bad boy all but the "kitchen sink" to no avail... Plz, help.
SpoilerShow
Give him an empty flask :)
ty ty ty :)

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Fri Feb 08, 2013 3:10 am
by Cobra82asd
RMariano wrote:The color of women's lips??? stuck....
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Red as a gem :D , you should find both red/green gems on next room with casters
btw Drakkan
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The uber cuitlass isn't so uber trust me (the chitin sword is nearly better), that sword is too much slow :(
and damn you for the uber webs! :D

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Fri Feb 08, 2013 3:44 am
by Divinefallacy
I can't get it to work manually or with the nexus. With Win-rar, it says that it is a damaged or unknown file. With the nexus manager, it won't even start downloading.

This is my first Grimrock mod download, so maybe there is some piece of info I am missing.

Re: [MOD] Eye of the Dragon - RELEASED verison2

Posted: Fri Feb 08, 2013 12:21 pm
by eLPuSHeR
Nice. I will start playing from scratch this evening.