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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Fri Apr 26, 2013 10:50 am
by Komag
Krazzikk wrote:Add me on steam or something plz I'm too noob to send PMs on this forum anymore, apparently.
It keeps going to some outbox >_>
Steamname: Krazzikk
That's just how PMs work here, they sit in your "outbox" until the recipient reads it. That way you could still edit it and change it before they read it.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Fri Apr 26, 2013 5:20 pm
by Ancylus
I have a preliminary version of my room ready for when it's my turn. However, there is one issue on which I'd like to get some feedback. If anyone wants to take a look at the room, you can find it (and an explanation of the issue) in the dropbox folder or PM me for a link.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Fri Apr 26, 2013 6:14 pm
by The cube
I also finished my room

I think it`s cool, but, its only 1 floor tall.
Edit: added 1 must-finish floor and 1 secret floor. now its the 3 floors
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Fri Apr 26, 2013 6:28 pm
by Diarmuid
The cube wrote:I also finished my room

I think it`s cool, but, its only 1 floor tall.
That's not a problem! I haven't heard from spiderfighter in two-three days... While he pops back in, would any of you guys want the file to put your room in, if it's ready?
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Fri Apr 26, 2013 6:49 pm
by The cube
I can put mine to it tomorrow morning, but i lately haven`t got much sleep
(Thank you, master quest!) so i must go sleep now.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Fri Apr 26, 2013 9:10 pm
by SpiderFighter
Nah, go on ahead, guys. This has been a busy week here, and I'm still not set up on the script I need to write to make my room work. I'll pick up my room in a while. It's actually finished, I just need that script. When I get it written, it will literally take me about a half hour to create it in the actual ORRR map.
Updating the original post - welcome aboard, The cube!
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Fri Apr 26, 2013 10:14 pm
by JohnWordsworth
This has given me an idea for a script... I reckon with a simple python / perl / php / whatever script it should be possible to merge everyone's rooms built in separate files together. If everyone names the items in their room(s) with a specific prefix (I prefixed everything that was linked to scripts in my rooms with jw_) and we rename anything else that clashes but is in a different place (if it has the same name and is in the same place, we assume it's duplicated and ignore it).
Meh, probably not really worth the effort now - but when ORRR3 rocks around, I'll do it!
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sat Apr 27, 2013 12:39 am
by Ryeath_Greystalk
That is how I did mine. I named any room specific entities begining with RG_ so I could just cut and paste everything when I get my turn, which I coud do at any time.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sat Apr 27, 2013 2:29 am
by Diarmuid
Great! After The cube sends me back the file, I'll send it to you, Ryeath_Greystalk. Meanwhile, I'll have a look at Ancylus's room tonight, as he requested some feedback.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sat Apr 27, 2013 3:25 am
by SpiderFighter
JohnWordsworth wrote:This has given me an idea for a script... I reckon with a simple python / perl / php / whatever script it should be possible to merge everyone's rooms built in separate files together. If everyone names the items in their room(s) with a specific prefix (I prefixed everything that was linked to scripts in my rooms with jw_) and we rename anything else that clashes but is in a different place (if it has the same name and is in the same place, we assume it's duplicated and ignore it).
Meh, probably not really worth the effort now - but when ORRR3 rocks around, I'll do it!
On the map for the Fungeon, I got in the habit of doing that as well, so mine are all prefaced with sfjnd_
Great idea, John!