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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 17, 2012 3:32 am
by J. Trudel
Neikun wrote:Oooh! Marble with a gold trimming might be perfect!
Just an idea, changing the contrast and the luminosity of the specular map might make it less rock like and more metal like.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 17, 2012 3:34 am
by Neikun
And there's where I'm at a personal conflict. Do I want gold metal walls, or golden stone walls.
I think I like gold stone walls better.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 17, 2012 4:30 am
by Neikun
Made a mossless temple floor while working on it for the Gold Halls.
Thought I'd share if anyone's interested.
https://www.dropbox.com/s/gjbl31hkcc31n ... ss_dif.dds


Floor primary:
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Should it be whiter?

Improvement noticed when switching spec to marble.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 17, 2012 1:21 pm
by Neikun
Moving forward, the first gold decal floor.
I've already had a better idea.
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Here's the better idea:
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 17, 2012 2:00 pm
by Neikun
I've suddenly been struck by a very strange idea!

What is that on the wall?
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Whaaaaaat?
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Cannot handle how many whats I'm having right now.
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It's not perfect yet. :lol:
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Actually if I put two in opposite directions, it should work :o
Yessss

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Nov 17, 2012 3:08 pm
by Komag
whoa, that's crazy looking!

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sun Nov 18, 2012 12:07 am
by Neikun
Now to make it more tunnel-looking.

I'm actually really excited by this project. I think I'll work on packing it up for release.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sun Nov 18, 2012 12:46 am
by Neikun
The more I fiddle with other textures, the more I prefer the brick_wall01
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This takes up quite a bit of space to implement as is.
It takes up a six square corridor (+2 more squares for entrance and exit) Then if you don't want pillars inside of it, you have to expand the inside to a 3x6 shape with some sort of blockage in each of the extra squares.

Then, if you do that, in order to have an entrance that is wider than 1 square, you must add secret doors and pillars around the opening.
Yeesh. Take a look:
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Also, I would love a higher res version of the circlet_war material.
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See how much better it looks even just by doubling it's size?
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Finally, at 1024x1024, it no longer has any clipping.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sun Nov 18, 2012 4:03 pm
by Neikun
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More work on adapting the circlet_war material.
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So far I have made it into a 1024x1024 tile and created a normal map for it.
Next I have to remove the parts of the texture that represent how it wraps around the head.

..I really suck at normals.
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I seriously, really have no idea what I'm doing.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sun Nov 18, 2012 7:55 pm
by scorp29
Héhé, I like your experimentations Neikun =)