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Re: monsters

Posted: Wed Feb 27, 2013 5:37 am
by Neikun
I went ahead and put it in the Model Request Thread's released models.

Re: monsters

Posted: Wed Feb 27, 2013 6:57 am
by odinsballs
Leki wrote:You can download and test SLUGOMORG here: http://grimrock.nexusmods.com/mods/210

Please report bugs
You can improve/balance stats, change textures, sounds, add monster to CAP - whatewer.
Feedback is welcome as well.
its alive !!! you did it you brought to life a thing wich is gonna be in many one mod :lol:
i ran it through my (exterior) test world , and worked like a charm ( i.e. it killed my pary in six blows on level 0) :lol:
also now that its ingame i'll make various themed textures. thank you so very much for replying to my request (and for being awesome since you now have released a full custom monster). ;)

Re: monsters

Posted: Wed Feb 27, 2013 2:47 pm
by flatline
Very nice work. What program did you use for the animations? I short step-bystep would be fantastic. I know how to do the animations, albeit badly, but I'm not sure how the entire process works from idea to working model.

Re: monsters

Posted: Thu Feb 28, 2013 7:45 pm
by akroma222
Sweet work with the Slugomorg Leki!! ;-) We totally need more gruesomeness like this....
I am very tempted to mess with textures, put a few variants out there... with your permission of course? ;)

Re: monsters

Posted: Thu Feb 28, 2013 8:07 pm
by odinsballs
i could keep an eye open for more of these (as long as people are willing and able)to animte them. especially simple models (no complicated tentacle stuff for obvious animation reasons this one worked out pretty sweet so once more thanks to leki for honouring my request. :D

Re: monsters

Posted: Fri Mar 01, 2013 10:30 am
by Leki
akroma222 wrote:Sweet work with the Slugomorg Leki!! ;-) We totally need more gruesomeness like this....
I am very tempted to mess with textures, put a few variants out there... with your permission of course? ;)

Sure. It's free model (I made only some small modifications) and the texture is original. Do what you want and just update script notes.

Re: monsters

Posted: Fri Mar 01, 2013 10:48 am
by Leki
I believe I can do another one if you are interested. It will be free mesh based again (http://thefree3dmodels.com) because I don't have time and skills to model, unwrap and texture original monster. (If you have monster, I can skin and animate it I guess - post it here and I will see what I can to do).

Atm I have two candidates - humanoid (It's still hard to animate human for me, but I am learning and this one can be animated with some misstakey, because it's undead ;) and nightmare monster - it's without problem, because its monster and I can do what I want.

Ghoul:
SpoilerShow
Image
Monster without name - you can name it, if you have an idea ;) :
SpoilerShow
Image
EDIT: Images updated

Re: monsters

Posted: Fri Mar 01, 2013 2:57 pm
by hyteria
broken lnk on image leki

Re: monsters

Posted: Fri Mar 01, 2013 3:49 pm
by Neikun
It's the strangest thing those images. You have to have them in your temporary internet files before they'll show up for you.
Go ahead and quote him so you can see the links.
After you visit the links, they're show up on the forum for you. So strange.

Re: monsters

Posted: Fri Mar 01, 2013 4:41 pm
by Leki
:evil: - Links updated.