Noted!aaneton wrote: Please add me to (end of) that list of, my room #9 is also completed, all I need to do is implement it to the main file, which should not take long once I get the file. (however I will not do it during 1st May celebrations here)
Exactly, that's what everyone decided a while ago in this thread. Every four rooms, there's a row of three iron doors preventing further passage, and they require swirls keys to open. So if players do all rooms, they'll end up with 1 extra key every 4 rooms. So for every group of 4 rooms we need some kind of special area or zone.aaneton wrote:Just to clarify: should a swirl key be the reward at every room for progressing?
We thought of waiting until most rooms on a floor are done to see where we can fit these, as not everyone will use the full three floors. The bonus I did was in the center so it didn't matter.
BTW, if aynone wants to change a little the architecture outside your room, or put in a small secret, some basic obects, in alcoves/small rooms around the main corridors, go ahead! We also need volunteers eventually to do special areas outside their room...