[MOD] The Guardians

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
ene
Posts: 198
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The Guardians

Post by ene »

Good luck ! I seem to remember there were some complain about the sleeping system - ie that it was unecessary complicated and that it could spoil the fun. That's why i think i didn't want to get into it. His mods are truly goods but you usually have to dig a bit to get used to the rules of his mods. But it's still a very good mod from what i've read.

Will keep an aye on the F.A thread
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DonEmilio
Posts: 137
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] The Guardians

Post by DonEmilio »

ene wrote: Sun Oct 26, 2025 6:13 pm Good luck ! I seem to remember there were some complain about the sleeping system - ie that it was unecessary complicated and that it could spoil the fun. That's why i think i didn't want to get into it. His mods are truly goods but you usually have to dig a bit to get used to the rules of his mods. But it's still a very good mod from what i've read.

Will keep an aye on the F.A thread
The combination of sleep and food in "Final Adventure" is what's bothering me right now and preventing me from enjoying the levels, puzzles, and secret hunting at 100% intensity. Still, if you keep going without thinking too much, you always find a way to survive. It seems that you simply have to stop thinking and accept negative conditions (cooldown 25% or 50% slower, for example) when you encounter them. The levels and secrets are very good and it is clear that it was created with devotion (visited 16 levels, but most of them with almost nothing done yet).
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf

Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
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