I'm a little disappointed hearing that all the levels are the same size/grid. I was expecting (and hoping) for level design in the vein of some of the Wizardry games (most notably Wizardry 5) where every level is unpredictable and different shapes. Adds a great deal of excitement and mystery to every level.
So many of the more recent old school style dungeon crawlers have followed this 'every level is the same size grid system' and it's disappointing. Class of Heroes, Wizardry: Labyrinth of Lost Souls, etc... all square predictable maps.
Hand-drawn mapping question
Re: Hand-drawn mapping question
Well maximum grid size is the same, the levels themselves may well be wildly different in design, and I expect they will be.
Daniel.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Hand-drawn mapping question
That sounds betterDarklord wrote:Well maximum grid size is the same, the levels themselves may well be wildly different in design, and I expect they will be.![]()
Daniel.


Re: Hand-drawn mapping question
antti wrote:The x/y coordinates of the stairs and pits match so if you get the first level somewhat right, you should be covered. The first level starts nearby the upper left hand corner of the map (I hope I'm not giving away any major spoilers here).
Ruined, ruined. I may as well cancel my order now.

Dungeon Legend about the Master of Grimrock