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Re: Log 1-Final release: Kathzora's Quest

Posted: Mon Oct 19, 2015 2:19 am
by trancelistic
Hey. Sorry for my neagtive behavior. They day I posted my broken silly mod, I forgot how many cool people are here.

Its hard for me to make a mod and see since 2012 all have fun on the forum and I never could take part of it, simply because my famely time don't allow me.
I only can read time to time on the fora.

Anyhows. I will change as isaac suggested, the soundrate to 16 bit and 44.1 khz, mono if needed. ( i'm sure I've read somewhere the max was 41.. in the past) But I will change it.

Greetz me.

Re: Log 1-Final release: Kathzora's Quest

Posted: Mon Oct 19, 2015 2:27 am
by trancelistic
Dr.Disaster wrote:
Zo Kath Ra wrote:
trancelistic wrote:I dont know why it doesn't work. Here a small video: it works: https://www.youtube.com/watch?v=Ym1LQJU ... e=youtu.be
Can't watch the video because it's private :-/
Just wait 'til trancelistic has fixed his WAV's and OpenAL can handle them.
thanks Mr disaster. I appreicate it..

Not sure how to solve it. But I'll try as always as time allows me. My little girl has all my time ofcourse.

You guys were more advanced as me always. I started this "stupid" Mod in 2012. but I wanted to share it now... I figured I did all bugs out.. , then I saw open assets and wanted to use more models.. since it was open to use.... so i do more that I could handle...I got alot to learn:(

Re: Log 1-Final release: Kathzora's Quest: ON hold

Posted: Tue Feb 09, 2016 2:38 pm
by fazzasx
Replying to this older thread. I just want to make clear that this MOD worked ok for me but I am using Windows 10 x64 I cant comment on Linux or MAC as I have not tested it in that yet but I have a spare distro of Xubuntu so will try it and let you know..