I'm sorry I don't fully understand all the technical details. I'm just glad it works.minmay wrote:The reason this is happening is that she's trying to use GrimTK before the dungeon even finishes initializing all of its objects, which happens "before" the first tick.JohnWordsworth wrote:Glad you solved the issue! I will take a look and see if I can do something to make it "load order independent". I thought that all of the GrimTK elements were loaded in an internal function that is called on the first tick of the game, but it's possible I missed something somewhere.
it's like, I'm at a point, every time I add a new script to my mod, I flinch when I press the play button because I'm expecting there to be some sort of problem and then i'm shocked when It actually works lol