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Re: Is anyone still playing/modding Grimrock 2?
Posted: Mon Apr 17, 2017 10:10 am
by Halluinoid
kelly1111 wrote:Andakrainor: good to read the discussion over at the rpgcodex board. They are really liking your mod. I wonder if we could recommend other mods over there and get some new modders exited for grimrock

the rpgcodex board
Make sure you give your casters 'Aura'...
what's he talking about? 'Aura'...??
Re: Is anyone still playing/modding Grimrock 2?
Posted: Mon Apr 17, 2017 12:31 pm
by zimberzimber
Halluinoid wrote:what's he talking about? 'Aura'...??
It's a starting champion trait
Re: Is anyone still playing/modding Grimrock 2?
Posted: Fri Apr 21, 2017 12:07 pm
by akroma222
Halluinoid wrote: Make sure you give your casters 'Aura'...
what's he talking about? 'Aura'...??
Many of AndakRainor's Spells are upgraded / altered if the Caster has the Aura and/or Strong Mind trait/s
(I believe Andak is in the process of expanding these trait based conditional upgrades to reward Casters for traits other than just those 2 mentioned^)
Re: Is anyone still playing/modding Grimrock 2?
Posted: Fri Apr 21, 2017 2:00 pm
by AndakRainor
akroma222 wrote:Halluinoid wrote: Make sure you give your casters 'Aura'...
what's he talking about? 'Aura'...??
Many of AndakRainor's Spells are upgraded / altered if the Caster has the Aura and/or Strong Mind trait/s
(I believe Andak is in the process of expanding these trait based conditional upgrades to reward Casters for traits other than just those 2 mentioned^)
That's right! All traits give some bonus effects in the coming version. Some "non magical" skills do it too at certain levels. I won't say they are all equally powerful or interesting, but it brings diversity.
Re: Is anyone still playing/modding Grimrock 2?
Posted: Fri Apr 21, 2017 2:08 pm
by akroma222
AndakRainor wrote:All traits give some bonus effects in the coming version. Some "non magical" skills do it too at certain levels. I won't say they are all equally powerful or interesting, but it brings diversity.
BOOM
