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Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Wed Dec 18, 2019 12:01 am
by Pompidom
We can't all be blessed with patience and time

Especially when I can't find the solution in a room that I personally don't enjoy. Especially when I'm not in a good mood! Sorry!
My save file is now 8 hours in and I cleared 11 rooms. But I'm stuck now with the "twisted forest" rooms.
Hearing Komag play is basically the same as playing the mod. I guess that's why twitch streams are so popular these days
Just keep doing what you're doing Komag, it's appreciated. The hoarding of burned out torches is maybe a bit too much

Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Wed Dec 18, 2019 1:20 am
by THOM
Oh, Komag. I feel really bad for confusing you so much with my comment.
minmay is right - I just wanted to draw your attention to having not finished all rooms you've visited.
Now you can stop hitting all that thickets...
Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Wed Dec 18, 2019 2:33 am
by Komag
Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Wed Dec 18, 2019 5:42 am
by minmay
THOM wrote: ↑Tue Dec 17, 2019 11:49 pm
Pompidom wrote: ↑Tue Dec 17, 2019 11:37 pm
I just rush through as fast as I can
...and then rail against your experience in the public...
Pompidom took the time to give specific and detailed criticism of the mod, and to keep playing it for a while in spite of the poor first impression it made. Personally, I'm grateful for it.
Aaaaanyway, fun fact about those breakable twigs that are on the same square as trees and other obstacles: saving and loading the game will change the order of the obstacles on the square, so you can break the first stage of the twigs, then save and reload, and then the game will let you break the second stage.
I like how you were surprised that Azel's room
didn't lock you in, you really got conditioned by THOM's rooms!
You don't need to leave empty spaces in the alchemist's inventory; herbs grow into empty slots if empty slots are available (which is quite annoying), but if there aren't empty slots, they will simply increase the size of the existing stack.
And you finally looked at your trait tabs, thank you!
Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Wed Dec 18, 2019 1:49 pm
by AndakRainor
Isn't the skullcleave better than the machete? (It looks like you sometimes don't use a weapon when you see a red "requires ..." in its tooltip, but those are often only for the special secondary attack)
Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Wed Dec 18, 2019 10:55 pm
by Komag
Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Wed Dec 18, 2019 10:56 pm
by minmay
Backbiter and Venom Edge are indeed daggers, you can safely assume that any dexterity-based light weapon is a dagger, and any other weapon is not a dagger.
You can safely drop your spell scrolls; there's no use whatsoever for them after you've found them. You're right that we should've given them some kind of tome-of-health-like consumable bonus to prevent players hoarding them, sadly none of us were smart enough game designers to think of that.
Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Thu Dec 19, 2019 1:12 am
by AndakRainor
Hey!

Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Thu Dec 19, 2019 3:01 am
by Isaac
Re: Komag's One Room Round Robin 3 Blind Playthrough
Posted: Thu Dec 19, 2019 8:30 am
by Komag
Racial food?! I'll have to try that, thanks.
And minmay, I THINK I can sense biting sarcasm through the interwebs, but I'm not always right.
