Changelog:
- Bug fixes
- Keelbreach bog treasure buried
- Monsters that don't get randomized (like magma golems and most bosses) won't trigger their connectors twice or drop items twice, they no longer drop a "Nothing" item and trigger their connectors properly
- Pyramid of Umas - Burial Chambers: puzzles now use the randomized items as expected
- Fixed missing cube model
- Fixed missing treasure maps
- Fixed "attempt to index field 'data' (a nil value)" error when some monsters attack
- Fixed castle and pyramid torch holders and fixed empty torch holders
- Fixed the "spider walker" mob from the archives puzzle randomizing
- Fixed "rat swarm" spawning in levels with elevation
- Removed some leftover debug messages
- Lowered damage of Fire Elementals if they spawn too early
- Item changes
- Now the type of item (like being an accessory) and location (like being in a chest) increases its rarity, which increases its potential of getting multiple stats and special stats (like skill levels). Previously only the map affected this
- Accuracy bonuses on Shields now apply properly
- Low tier weapons that spawn in later levels gain a random attack power boost (check those torches!)
- Extra item spawns added to some secret spots
- Spell charges are now based on map (no meteor storm early, but also no fireburst late)
- Requirements for spell charges lowered significantly (low/medium tier spells no longer need points in elemental magic skills)
- Meteor Hammer gets randomized when it spawns
- Added more variety to the description generator