Re: Set Bonus?
Posted: Sat May 12, 2012 6:36 am
I'm sure it would be very easy to implement, even if it's not implemented already - there's triggers for items carried (sword of nex) so items carried by one specific character should be the same.
"It would be cool."
Yes, but what it comes down to is that it would also be pointless. This is a fundamental game design philosophical difference and the two camps are not going to see eye to eye on this, but you've got to strip it down from all the clutter and leave just the core of solid gameplay. Set bonuses are just frills and distractions. Ultimately, my issue is that it simply doesn't make the game better. After that it's simply a matter of "Why not have it?" vs. "Why have it?"
"Rewarding completionists?"
I would have thought completion was itself the ultimate reward for completionists.
"It would be cool."
Yes, but what it comes down to is that it would also be pointless. This is a fundamental game design philosophical difference and the two camps are not going to see eye to eye on this, but you've got to strip it down from all the clutter and leave just the core of solid gameplay. Set bonuses are just frills and distractions. Ultimately, my issue is that it simply doesn't make the game better. After that it's simply a matter of "Why not have it?" vs. "Why have it?"
"Rewarding completionists?"
I would have thought completion was itself the ultimate reward for completionists.
