The Party of One [warning: latest posts may contain spoiler]

Talk about anything Legend of Grimrock 1 related here.
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Lex
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Re: The Party of One

Post by Lex »

Curunir wrote:OR by some mega-secret room in the first level.
In one of reviews I saw some solid metal door - reviewer couldn't open it. It was hint on the wall about some treasure inside.
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Curunir
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Re: The Party of One

Post by Curunir »

I suppose if it says "treasure", the door will lead to actual treasure. I don't think solo mode would be that obvious if it's in a secret.
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Lex
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Re: The Party of One

Post by Lex »

Well yes, you are probably right. On the other hand "proper" solo mode should allow player to start solo before any fight happens to gather all experience on one character - so it shouldn't be far far away from starting area (somewhere inside starting area could be the best bet) and I think I already know whole gameplay of 1st level. :D
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e8hffff
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Re: The Party of One

Post by e8hffff »

That's how I intend to use it. It was my trick in dungeon Master. Use one character and it gets all the exp and skills and items.

I haven't found out yet if there is skill increase from usage in this game.
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e8hffff
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Re: The Party of One

Post by e8hffff »

Lex wrote:Here is a quote from game manual: "If health is drained to zero, the character dies but he can be resurrected at certain locations in the dungeon." so your statement is no longer right (if it was before).
The logic goes if you only have one dead character then no one can move to the resurrection point.
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Lex
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Re: The Party of One

Post by Lex »

e8hffff wrote:The logic goes if you only have one dead character then no one can move to the resurrection point.
As there is no auto attack and you need to click on portrait to hit (=gain experience) there is no big loss to have them resurrected as long as you let them die again.
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Hissssa
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Re: The Party of One

Post by Hissssa »

Lex wrote: If experience is not shared then one party member will get it all - it means that he/she will be four times stronger in terms of experience than "average four people party member". That means that he/she will earn more skills points to easier and faster acquire high levels in his/her statistics.


That's not entirely correct because you'll be losing 3/4 of your attacks, weight distribution, item slots, health & mana bars. 1 character means you'll have a torch in one hand... who is going to carry the compass when you get it? I didn't see a "torch" weapon skill specialization either.

Lex wrote: If I've read correctly, experience points are divided only between these party members who hits (am I right?) so dead members should not gain them and alive one should level up faster.

The main possible problem could be max level limit as I do not know if there is such in game... I hope not?
Level 50 in every skill is the max.

I've asked and as far as I know no one has answered.... can we pick skills however we want if we build heroes? I don't need 3 weapon skills for a fighter (2 is plenty).

I'm now rethinking the Minotaur as they have a big penalty to hit and eat more food. Hmmm.
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Lex
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Re: The Party of One

Post by Lex »

Hissssa wrote:That's not entirely correct because you'll be losing 3/4 of your attacks, weight distribution, item slots, health & mana bars. 1 character means you'll have a torch in one hand... who is going to carry the compass when you get it? I didn't see a "torch" weapon skill specialization either.
That's true, but it is the way to play it.
- all combats will need to be more tactical and more ranged than melee
- you will not need so many item slots as you won't need most of items for the other professions, also you won't eat that much etc.
- it is not a must to have always a torch in hand - i can still try to use torches when mounted on walls and I can kill on monsters first then search for secrets with torch in hand later
Hissssa wrote:Level 50 in every skill is the max.
Yes, at this moment I know more about some skills - this topic was created before I gathered information about skills etc.
Hissssa wrote:I've asked and as far as I know no one has answered.... can we pick skills however we want if we build heroes? I don't need 3 weapon skills for a fighter (2 is plenty).

I'm now rethinking the Minotaur as they have a big penalty to hit and eat more food. Hmmm.
Yes, we can pick and develop even only one skill during whole game - I can not see "why not?".

I think there should be enough food to feed one Minotaur in party - also putting 10 points in Athletics decreases food consumption.
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Firing
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Re: The Party of One

Post by Firing »

Lex wrote: I think there should be enough food to feed one Minotaur in party - also putting 10 points in Athletics decreases food consumption.
If you like drink milk, you have to feed well the minotaur :D
Chaos49
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Re: The Party of One

Post by Chaos49 »

any found out how to desmis the 3 party members before level 2 ?
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