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Re: Corrupt wallset (1.1)
Posted: Tue Oct 30, 2012 3:35 am
by Asteroth
It's okay, I get it know. I was going to add an altar, trap door and alcove soon. I'll update it to 1.2 when those are in but I'm working on some skeletons now. This set was made for a dungeon I'm making and figuring out how to get that done comes first.
Re: Corrupt wallset (1.1)
Posted: Tue Oct 30, 2012 7:11 am
by msyblade
oh awesome, that solves it

Re: Corrupt wallset (1.2)
Posted: Tue Oct 30, 2012 2:26 pm
by Asteroth
Okay, objects are in. If anybody is still making a mod using this I strongly reccomend updating.
Edit: Already changed it. Had to solve scripting problem on walltext and pressure plate didn't meet my standards (and still barely does).
Re: Corrupt wallset (1.2)
Posted: Fri Nov 02, 2012 12:42 pm
by akroma222
Hey Asteroth!
Fantastic wall set, it will def be included in my dungeon
Just a quick question - following the basic instructions, my dungeon would not reload as it was looking for a 'fire lizard' texture, requested by a fire lizard material:
Code: Select all
defineMaterial{
name = "fire_lizard",
diffuseMap = "mod_assets/textures/fire_lizard_dif.tga",
specularMap = "assets/textures/monsters/ice_lizard_spec.tga",
normalMap = "assets/textures/monsters/ice_lizard_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
Now, did I miss out on the fire lizard monster somehow, or this a slip up? I am very keen for a fire lizard if there is one floating around the forum
Thanks again!!!
Re: Corrupt wallset (1.2)
Posted: Fri Nov 02, 2012 12:57 pm
by Grimwold
akroma222 wrote:Hey Asteroth!
Fantastic wall set, it will def be included in my dungeon
Just a quick question - following the basic instructions, my dungeon would not reload as it was looking for a 'fire lizard' texture, requested by a fire lizard material:
Code: Select all
defineMaterial{
name = "fire_lizard",
diffuseMap = "mod_assets/textures/fire_lizard_dif.tga",
specularMap = "assets/textures/monsters/ice_lizard_spec.tga",
normalMap = "assets/textures/monsters/ice_lizard_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
Now, did I miss out on the fire lizard monster somehow, or this a slip up? I am very keen for a fire lizard if there is one floating around the forum
Thanks again!!!
It's possibly the one from the re-texturing tutorial here:
http://grimwiki.net/wiki/Model_Retexturing_Tutorial
Re: Corrupt wallset (1.2)
Posted: Fri Nov 02, 2012 1:08 pm
by Asteroth
akroma222 wrote:Hey Asteroth!
Fantastic wall set, it will def be included in my dungeon
Just a quick question - following the basic instructions, my dungeon would not reload as it was looking for a 'fire lizard' texture, requested by a fire lizard material:
Code: Select all
defineMaterial{
name = "fire_lizard",
diffuseMap = "mod_assets/textures/fire_lizard_dif.tga",
specularMap = "assets/textures/monsters/ice_lizard_spec.tga",
normalMap = "assets/textures/monsters/ice_lizard_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
Now, did I miss out on the fire lizard monster somehow, or this a slip up? I am very keen for a fire lizard if there is one floating around the forum
Thanks again!!!
Oh my! I accidentaly left that in the script. Grimwold is right it's that lizard, just follow the tutorial (but leave out the material script) and you'll have a nice new monster

. Now I'll slip away and see about solving that little mistake

.
Edit: Hey akroma you commented on my weapons/armour too, are you doing a horrer or very dark mod? And do I have a fan?
Re: Corrupt wallset (1.2)
Posted: Fri Nov 02, 2012 1:20 pm
by akroma222
Sweet! Thanks guys, a fire lizard never goes astray!
Yes yes Asteroth, the wall set is great and the redone Valor > Dark plate is very cool... I am trying to decide on wall sets for the bottom 3 and top 2 (there is a great stair up from level 7 like in Ultima Underworld) levels of my dungeon... The corrupt wall set will definitely feature in one of the bottom levels, as will the plate armour!! Nice work man
Labyrinth of Lies isn't a horror theme as such, but the further you get the more grim it all becomes! Nasty nasty boss fights too, if you like that kinda thing

Re: Corrupt wallset (1.2)
Posted: Fri Nov 02, 2012 7:16 pm
by akroma222
Well! That was a Friday night well spent... a new shiny Fire Lizard (and the tech to make others of various colours!).... time to change that ice lizard steak now
Thanks for the link Grimwold
