[Assets] Skeletons Impaled Pack

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Batty
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Re: [Assets] Skeletons Impaled Pack

Post by Batty »

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Last edited by Batty on Mon Jan 23, 2017 10:21 pm, edited 1 time in total.
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Skuggasveinn
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Re: [Assets] Skeletons Impaled Pack

Post by Skuggasveinn »

Batty wrote::lol: I just noticed that with Charly (my name IRL :) ) you curled the wall hooks shut so he can't get out, nice detail!
Nice find :)
sometimes I get stuck opsessing on something that none will ever see.
Like with Faceplanted Fredrik, I thougt it was silly that the spear would simply emerge outoff is back.
So I spend time making holes in the armor, then I found out that when looking at it ingame from a wierd angle you could see the floor through the hole in the armor (backside of the faces doesn't render ingame), that made my nuts so I went back and modeled ribcage beneath the armor :P
SpoilerShow
Image
I can be my own worst enemy sometimes :D

Skuggasveinn.
Last edited by Skuggasveinn on Mon Nov 19, 2012 12:41 am, edited 1 time in total.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Komag
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Re: [Assets] Skeletons Impaled Pack

Post by Komag »

I like the quality and ingenuity, but I personally find them a bit too gruesome whereas the original game is pretty clean and tame which, for me, is preferred :)
Finished Dungeons - complete mods to play
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Skuggasveinn
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Re: [Assets] Skeletons Impaled Pack

Post by Skuggasveinn »

Komag wrote:I like the quality and ingenuity, but I personally find them a bit too gruesome whereas the original game is pretty clean and tame which, for me, is preferred :)
Believe it or not, thats something I thought about, and I even tried looking up the rating of LoG and didn't find it (reviews and such list it as N/A)
Hence the humor regarding the names and how the pack was presented.
When we have modding tools like these and soon animations also, it opens up a frightning possibility that something obscene will find its way into the modding community, I think I know where the line is,but people have different threshold for the macabre.
Thats why I think how you present something matters, when you read "Skeletons Impaled pack", you know what it is, and if you should stay clear or not.
People should not release something called "Farm and Farmning Tools pack" and have one asset thats a burning body in a shallow grave with a fork.

As for myself, I like Horror, I even have a dream of recreating Elvira Mistress of the Dark from the Amiga someday, and I started that with a group of guys using Valves source engine some years ago, but we where shutdown because its not abandonware (we thought so !!) (got a fancy email from lawyers and all :) )

In retrospect, there is one thing that I should have done, but didn't. And thats to have the images in a spoiler tag (and I will from now on if its something in this catagory, people have kids (I have kids) that can be looking over your shoulder when you are browsing the forums)

Good talk, this stuff matters.

Skuggasveinn.
Last edited by Skuggasveinn on Mon Nov 19, 2012 12:47 am, edited 1 time in total.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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J. Trudel
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Re: [Assets] Skeletons Impaled Pack

Post by J. Trudel »

We should get PGA ratings on mods ;)
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Komag
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Re: [Assets] Skeletons Impaled Pack

Post by Komag »

thanks for the thoughtful reply, appreciated :)
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Merethif
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Re: [Assets] Skeletons Impaled Pack

Post by Merethif »

Great assets Skuggasveinn, as always.
My activity here decreased recently (life happens ;-) but I hope it's temporary), but I sneak in every now and then and I'm always amazed how many new cool stuff popped up.
I somewhat share Komag's concerns (at least partially), and that's probably why Charly and Harry are my types (like if death from starvation was less macabre then impalement).
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