[OPEN] Community FrankenDungeon! - Submit your mini-dungeon!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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HaunterV
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by HaunterV »

Ancylus wrote:I'm definitely in, although I think I'll wait a bit before picking a tier. My level can be easily modified to fit in anywhere, so I can use it to patch a hole in the progression if there is one.

Two notes about the entry and exit teleporters: First, I think they should be set to only affect the party, so we don't need to worry about extra monsters wandering in from other levels. Second, the submission email could specify the exact coordinates and facing where the party is supposed to appear when arriving from above or below. Sometimes that will be obvious, such as if the entry/exit teleporter is at the end of a cul-de-sac, but other times the right location may be less clear.

All good Points, also there will be a brief playtesting period. in case someone mixes up their x,y,z.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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Brodie301
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Brodie301 »

Submitted mine last night!!!
The FORCE is with me!!!
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HaunterV
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by HaunterV »

Brodie301 wrote:Submitted mine last night!!!
awesome.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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HaunterV
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by HaunterV »

feel free to post teaser screen shots in this thread. In fact it would help drum up excitement!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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SpiderFighter
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by SpiderFighter »

HaunterV wrote:feel free to post teaser screen shots in this thread. In fact it would help drum up excitement!
My dungeon is more about atmosphere and Monster AI (things that can't really be conveyed in a picture), so here's a video instead. :)

VIDEO: Skeletal Warrior patrol maching in formation and ignoring the player in "The Descent," my submission for the Community Frankendungeon 2012.
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Edsploration
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Edsploration »

SpiderFighter wrote:VIDEO: Skeletal Warrior patrol maching in formation and ignoring the player in "The Descent," my submission for the Community Frankendungeon 2012.
:shock: I know that's a lot of work to do that! Looking very promising!
I'm sure you have more tricks up your sleeve too. :D
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
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Komag
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Komag »

at I thought "this video is sorta boring", but then I thought "wait a minute, HOW THE HECK DID HE GET THEM TO MARCH AROUND THAT PATHWAY?!?!?!?" and now I'm very impressed! :D
Finished Dungeons - complete mods to play
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SpiderFighter
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by SpiderFighter »

Hehe..thanks, guys! I have a lot of respect for both of you, so that really means a lot.They'll also open doors and chase you down. ;) Now if I can figure out how to patrol:destroy() I'll be all set (because they're actually made up of a warriorx4, I keep getting a global nil error)! For the test, I've made a temporary substitution...unless people like it, then it'll be permanent! <--(resolved, thanks to Komag)
Last edited by SpiderFighter on Thu Nov 29, 2012 4:40 pm, edited 7 times in total.
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Asteroth
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Asteroth »

Although I've been working on my own project for what feels like an eternity. I might just join. What do you think the SL for an 'archer hell' would be? As in large quantities of archers in situations, such as very large rooms and long hallways. very much favoring them.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
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SpiderFighter
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by SpiderFighter »

Asteroth wrote:Although I've been working on my own project for what feels like an eternity. I might just join. What do you think the SL for an 'archer hell' would be? As in large quantities of archers in situations, such as very large rooms and long hallways. very much favoring them.
Depends on how good your players are. ;)

In the original game, they first show up in level three, with a higher concentration in level four and up.

[EDIT] Sorry about the map discussion; I've tidied up the thread and started a new one related to my map. The download is now available, seems to be pretty steady, and I'd greatly appreciate anyone who wishes to try it out (with a public apology to Brodie for getting a broken map).

"The Descent" - Map for CFD 2012 -File and discussion thread
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