Re: Turn-based script possible?
Posted: Sun Dec 09, 2012 10:32 pm
Sounds kind of like the D&D move-action system. Or perhaps even more so XCOM's version of it.
Official Legend of Grimrock Forums
http://mail.grimrock.net/forum/
I'm getting this error message when loading my dungeon with the new turn-based script;JKos wrote:Sorry, I accidentally uploaded a non-working version (there was one square bracket comment, which breaks the module loading system), but now it should work.
Looking forward to your tweaks. And if there is anything you can't figure out in that script just ask.
mod_assets/framework/modules/turn_based.lua:158: ')' expected (to close '(' at line 6) near 'function'