is that just the cycling teleporter? I don't remember a title on that room, so probably not. I just made it to level 4, need to go to bed now, finish in the morning.
- intro awesome, music, story, love it
- first rooms look incredible, amazing high quality new tileset, so very well done
- pickaxe says requires skill axe 0, strange
- I like the notes by Malik
- gearing up a bit fast, but okay
- spotted my first secret button, nice!
---(I prefer that they "toggle" secret walls, not just open, feels more "right" to me I guess)
- good timing puzzle with three gates, but after making through (on first try), then push button in hall around corner, gates are open, good
---(but when I press the first two buttons, now the gates close after a bit - should just stay open forever I think, plates too should no longer bring gates down)
- uh oh, worker entrance broke, big quake!
---(now what? seem stuck...)
- can't seem to have any effect on mine cart
- went back through entire mine, no other way to go
- no idea what to do, guess I'll wander around AGAIN
- tried using pickaxe on things - rocks, cart, walls, no luck
- okay, I give up, frustrated, will ask on forums and wait for clue/spoiler.
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- got spoiler, can proceed (I think some sort of audio feedback would help, like a tiny click for steps on tracks, or something)
- love the bits of "crooked" track
- love the mine gear, carts, etc
- some fights, some exploring
- found room with tables, herder, note
- noticed little clicks in hall nooks, put pickaxes there, got secret room stash, nice
- found bag, nice stuff
- table, "serve dinner", oops, what was in bag??? tar bead, bread, grim cap? throwing knife
- nothing working on table, stuck again
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- got answer, spawned snail slices to make enough food, continuing
---(very possible for players to not have enough food for the table, like me)
---(perhaps the "serve the dinner" should be a scroll or note, not a wall plaque)
- Syncronicity pretty cool, but quite difficult - I hope slower computers can do it, like my laptop
- went to pits room, made across, but jumped in anyway
- secret, book, very nice!
- plates held by item only? odd. Teleporter to next square over? effect of items on plates? no idea
- up stairs, got formula note, on the other side of pits! teleporter just goes back?
- finally on a wild idea figured out to drop rocks from above (maybe a little more clue about that for thick heads like me)
- got to end of lv 1, iron door, need key, WHERE? not about to scour map to search for it now, maybe find it on lv 2 (but that seems unlikely)
- spider fight! yikes!
- WOW, huge pit area! time to jump in!
- fight some scavs, no problem. button is to OTHER door? back up
- fight crowerns, toss items to "island" plates, continue? no, jump down!
- holy heavens, I love the views of the tall walls going up! (I jumped down that??)
- lots of exploring, went back up, explore, crystal, loot, fight crowerns, now fighting many spiders
- avoiding eggs (will kill them later!), found book of dodge! small error - it gives the dodge first, then prints hudprint, should be other way around
---(with me it first said I gained evade, then said I gained dodge, makes more sense to see messages the other way around)
---(not nitpicking, I'm really enjoying this! just pointing out tiny errors so author can fix if desired)
- ports now open, got key
- killed eggs - nothing
- back to other side, try to grab key! fun!
- teleport sound continues after grabbing key?
- YES I have faith! what, no jump down? I'm going back to jump down other side
- oh man, I still love the tall vistas!
- GAAH, found an ornate key!
- found a plate, weighed it down
- lots of good gear down here
- back up, cross faith bridge, zap alley! with a wyvern at the end, perfect! seriously, that was poetic.
- decided time to use fancy key, opened iron door on lv 1, got nice loot!
- big battle, worked out well, tough but fair, great loot
- another iron door! oh well, down stairs
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- exploring supplies, lots of loot.
- OGRE! what? have to kill boxes at fast as I can, reload, try again, reload, try again, again, again...
- now ogre stops chasing me, won't step around that corner? this is odd.
---(Maybe should be a gate I run through and it closes behind me from plate stepped on, something like that)
- finally killed him off, bugger!
- noticed that I can't seem to place any items on floor in front of some alcoves, they always go up into the alcove
- nice spellcraft book (same issue as before, hudprint message would be nice to come first)
- Ooo, love the little stalagmite noon puzzle, very cool! (but solution was elusive - okay I guess)
- found another fancy key!! went back up, got nice loot, back down
- more exploring
- teleporter round, 4 plates, good puzzle!
- end of level 3, another iron door with no key!
- decided to go back and explore big pit area, found a third nook with a plate, now I have three of them weighted down, searching for any effect...
---(holy cow, while searching for effect, went all back to lv 1, killed a crates, found fancy key!!!)
- on way back, found super secret room! crossbow makes me wish I did bows rather than throwing
- back to iron door, have key now, get good loot, descending to lv 4
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(going to bed, finish tomorrow)