[MOD] Stone Boulders * released*

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AdrTru
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Re: [MOD] Stone Boulders * released*

Post by AdrTru »

I made 6 mikrolevels as Sokoban

http://grimrock.nexusmods.com/mods/220
Last edited by AdrTru on Sat Mar 02, 2013 11:43 pm, edited 1 time in total.
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Neikun
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Re: [MOD] Stone Boulders * released*

Post by Neikun »

Odd way to post the link.
Here you go:
http://grimrock.nexusmods.com/mods/220

I've never heard of Sokoban. What is it?
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AdrTru
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Re: [MOD] Stone Boulders * released*

Post by AdrTru »

It is a logic game.
Storeman must push boxes to its corect positions in stock

I wos curious how it looks as first person :)
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AdrTru
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Re: [MOD] Stone Boulders * released*

Post by AdrTru »

I wos upload source.
It contains some my made pits for big boulders
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AdrTru
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Re: [MOD] Stone Boulders * released*

Post by AdrTru »

Did someone solved 6th level? I didnt, but this level is geting from internet sites. :twisted:
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Neikun
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Re: [MOD] Stone Boulders * released*

Post by Neikun »

I did it! I beat the whole mod. I used six resets. Really neat stuff.
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AdrTru
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Re: [MOD] Stone Boulders * released*

Post by AdrTru »

Wow. Thank you for testing.
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Re: [MOD] Stone Boulders * released*

Post by Neikun »

I was able to kill my backrow by stepping forward right after pushing the boulder.
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AdrTru
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Re: [MOD] Stone Boulders * released*

Post by AdrTru »

Neikun wrote:I was able to kill my backrow by stepping forward right after pushing the boulder.
Yes, I forgot get this feature back to boulder. For testing this death functions didnt suitable :).
But, I make next levels with mechanism as pits, pressure plates, push machines etc. where boulders will be move as spell anywhere in levels, will be this feature nessessery for boulders.

Now I made on mechanism (like battering ram) for pushing boulders away from wall.
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bongobeat
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Re: [MOD] Stone Boulders * released*

Post by bongobeat »

Hi, thanks for this wonderful mod!

I have try it, and now, it seems to work:
but just for sure: I realy dont know what I m' doing, so please can you tell me if something is wrong in what i ve done?
the clone party and hook things are not very understandable for me. :cry:

1° I have created a "clone party.lua"
I have put this code into it:
SpoilerShow

Code: Select all

cloneObject{
       name = "party",
       baseObject = "party",
	onProjectileHit = function(champion, projectile, amount)
		if projectile.name == "boulder" then
			party:playScreenEffect("damage_screen")
			shootProjectile("boulder",party.level,party.x,party.y,party.facing, 3,0,0,0,10,0,1000,party,false)
			damageTile(party.level, party.x, party.y, projectile.facing, 6, "physical", 9999)
		end
		return true
	end,
       
 }
2°) I have paste the code for the boulder object into objects.lua

3°) I have paste your code into a script in the editor (called boulder_script)

4°) Then i have created a script called "test" and put this code into it: (with correct x,y position)
SpoilerShow

Code: Select all

function boulder()
shootProjectile("boulder",1,15,22,0, 3,0,0,0,0,0,1000,nil,true)
end
and finally i have connect a pressure plate to it, and always when I pass over, the boulder is spawned.

is that correct?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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