Forcing the players to learn spells before using them.

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: Forcing the players to learn spells before using them.

Post by trancelistic »

This is totaly awesome. However I seem to have 1 problem,
I made a new spell in the spells.lua. It works fine. Also it has to be learned before it can be cast. However the scroll assigned to that new spell doesn't work. The mage refuses to learn the scroll, I also get no hud text like: "has learned the spell" or ".. isn't skillful enough to learn this spell"

The code/command in the scrip does reconize it with "newspell = 0" or "newspell = 1" ( 0 = not learned, 1 = learned by scroll, wich refuses now)

Any idea what I am doing wrong?

Ps: forgive my lack in English.
User avatar
maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: Forcing the players to learn spells before using them.

Post by maneus »

Have you add your new sroll name in the script in your editor under "spellbook" and "spellName"?
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: Forcing the players to learn spells before using them.

Post by trancelistic »

UHm its been a while, I have to recheck everything I'll let you know.

Thanks for the tip.
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: Forcing the players to learn spells before using them.

Post by trancelistic »

Thanks for the feedback,

As a side note all is into this log2 thing. I can not blame them, its just great.
-
However I realy liked my problem to be solved.
is there maybe any 1 way a 'pro' can connect to my pc with remote control. Think of "teamviewer" I do not mind you see pc and desktop etc. Nothing to hide lol.

Greetz me.
Post Reply