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Re: Forcing the players to learn spells before using them.

Posted: Tue Sep 02, 2014 12:07 pm
by trancelistic
This is totaly awesome. However I seem to have 1 problem,
I made a new spell in the spells.lua. It works fine. Also it has to be learned before it can be cast. However the scroll assigned to that new spell doesn't work. The mage refuses to learn the scroll, I also get no hud text like: "has learned the spell" or ".. isn't skillful enough to learn this spell"

The code/command in the scrip does reconize it with "newspell = 0" or "newspell = 1" ( 0 = not learned, 1 = learned by scroll, wich refuses now)

Any idea what I am doing wrong?

Ps: forgive my lack in English.

Re: Forcing the players to learn spells before using them.

Posted: Wed Sep 03, 2014 10:16 am
by maneus
Have you add your new sroll name in the script in your editor under "spellbook" and "spellName"?

Re: Forcing the players to learn spells before using them.

Posted: Thu Sep 18, 2014 10:42 pm
by trancelistic
UHm its been a while, I have to recheck everything I'll let you know.

Thanks for the tip.

Re: Forcing the players to learn spells before using them.

Posted: Tue Dec 16, 2014 5:31 am
by trancelistic
Thanks for the feedback,

As a side note all is into this log2 thing. I can not blame them, its just great.
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However I realy liked my problem to be solved.
is there maybe any 1 way a 'pro' can connect to my pc with remote control. Think of "teamviewer" I do not mind you see pc and desktop etc. Nothing to hide lol.

Greetz me.