Re: exterior flora asset pack
Posted: Fri Mar 01, 2013 8:42 pm
sounds cool, I could always use some exterior flora. Hope it will be not slowing game too much 
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the slowdown is dependent of how much one crams in there (and what type of rig one has) the most lag causing model is the ashtree model so thats to be used very sparsely. but the gras/plants/and other trees (green and dead) shouldn't cause that much trouble (actually the same limitation one gets when decorating a dungeon to full extend, looks exellent, but the game engine....he no like itDrakkan wrote:sounds cool, I could always use some exterior flora. Hope it will be not slowing game too much
well i'm currently cleaning and packing stuff to clean version so pack 1 will be up in relative short time once that one is released i'll work on more similar stuff for add ons to pack 1Wanderer wrote:Hi,
I could also use an outdoor tileset/props in my mod.
Your work sounds very promising.
lg Wanderer
well if yer up for it and don' t need a demo level i can drop the pack 1 in dropbox (its cleaned up and all) and you can have a swing at it some help with polishing and testing before official pack1 release would be very helpfull indeed stay tuned i'll be dropping a link for dropbox within halfWanderer wrote:Odin, I am here if you need someone testing your Work.
If I can manage to combine your tileset + Grimwidgets, there might be some nice (unseen) results![]()
lg Wanderer