[mod] DawnTower - The Escape 1.3.6 Final+

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 »

Just letting ya all know I'm working on a new part of DawnTower and while it is going a bit slow the results so far are really nice I think.

Although little feedback had been given on this mod so far, I did learn a lot making it and will be doing even more experimentation on this new second part with even more custom and/or modified assets.
I will be focusing a bit more on atmosphere, puzzles and challenges, and less on combat. And like the first one, torches will be mostly absent from the game.


Some screens of the new dungeons.
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Image

Image

Image
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leewroy
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by leewroy »

Getting the updated version and I´ll start to play it again :)
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leewroy
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by leewroy »

stuck at level 4
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thermal venting. too many levers, no clue of a combination so far...
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spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 »

leewroy wrote:stuck at level 4
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thermal venting. too many levers, no clue of a combination so far...
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Hints:
1) Having a button for switching the light on and off should give a decent clue what to look for.
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2) Sometimes looking for shadows cast in the light is not the answer, but what light is cast in the shadows.
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3) Shhh, listen closely and a hidden combo might just be revealed.
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leewroy
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by leewroy »

Well,
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tried many combinations, some of them seems to produce a different sound, but none of the three doors open. I noticed that one of the doors casts a different shadow on the ground, but seems that never changes, no matter what combination iof lvers I do. It's all beyond my understanding :oops:
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spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 »

leewroy wrote:Well,
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tried many combinations, some of them seems to produce a different sound, but none of the three doors open. I noticed that one of the doors casts a different shadow on the ground, but seems that never changes, no matter what combination iof lvers I do. It's all beyond my understanding :oops:
Hmm...
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Well if you look at where the doors cast their light, that should give you a hint of what levers to pull (hence the light switch to make that light visible). And the sound that you hear needs to be matched on all levers. one has more of a "slide-n-thunk" while the other is more of a "slide-n-flop", if that makes any sense. If one match does not work, try reversing the position of the levers.
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leewroy
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by leewroy »

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Yeah, one of the lights go straight and the other diagonal, I presume that we only need to activate two of the six levers, then?

Anyway, I´m about to bypass it with the console if it's needed. I just don't like to do this thing unless I´ve got stuck for good :lol:
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spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 »

leewroy wrote:
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Yeah, one of the lights go straight and the other diagonal, I presume that we only need to activate two of the six levers, then?

Anyway, I´m about to bypass it with the console if it's needed. I just don't like to do this thing unless I´ve got stuck for good :lol:
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Actually it's 3 levers. Look at both sides at what tiles the light point at.

But if you are still stuck the combo is....

-1-2-3-o-4-5-6-
-v-^-^---v-v-^- (highlight to read)

-1-2-3-o-4-5-6-
-v-v-^---v-^-v-
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leewroy
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by leewroy »

It works, of course. Thanks :)
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leewroy
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by leewroy »

Now stuck in another place
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the arena floor puzzle. Got the first combination by pure luck. Tried many combination to open the second path with no luck. I'm not getting what "greater than east means. I thought about the word "east" and then south and north makes sense, but I trid combinations in both directions, also in other directions too, but still locked. And btw the third shall be a problem? :mrgreen:
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