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Re: Scripting Reference (work in progress)

Posted: Fri Oct 31, 2014 6:21 pm
by Eleven Warrior
NutJob is that all?? I brought log1 and 2 for errr count = 10 else > LOL

Re: Scripting Reference (work in progress)

Posted: Fri Oct 31, 2014 10:44 pm
by msyblade
So, so incredibly fantastic! Thank you Petri, this unlocks so much power for us. Much appreciated, I hope our efforts can help sell many more copies of Log2!

Re: Scripting Reference (work in progress)

Posted: Fri Oct 31, 2014 11:33 pm
by Eleven Warrior
I have to second mysblade he is my hero :)

Re: Scripting Reference (work in progress)

Posted: Fri Oct 31, 2014 11:44 pm
by DrMilesManners
OMG ty.

Re: Scripting Reference (work in progress)

Posted: Sat Nov 01, 2014 6:10 am
by akroma222
Thank you so much AH!!! :D
You never cease to impress!
Akroma

Re: Scripting Reference (work in progress)

Posted: Sat Nov 01, 2014 10:29 am
by blob
Awesome news :D
Thanks!

Re: Scripting Reference (work in progress)

Posted: Sat Nov 01, 2014 11:12 am
by petri
Added information about entities and components and global functions to the scripting reference. Some text is copy pasted from Grimrock 1 reference so there might be some errors.

Re: Scripting Reference (work in progress)

Posted: Sat Nov 01, 2014 12:48 pm
by MrChoke
Will the scripting reference hold the possible hooks for objects too? Or is that coming in another section? Knowing a list of hooks would really help me right now. Take the "Exit" and "Stairs" components for example. No idea if there is a hook that could tell me when the party uses them.

Re: Scripting Reference (work in progress)

Posted: Sat Nov 01, 2014 1:05 pm
by petri
Yes, hooks will eventually be documented in the scripting reference.

Re: Scripting Reference (work in progress)

Posted: Mon Nov 03, 2014 8:31 am
by Chimera005ao
The brain component has me intrigued.