Argh haven't thought of that... cant have silent moving monsters in ancle deep water can we... ?
Ankle and knee deep water mods?
Re: Ankle and knee deep water mods?
you can do custom monsters (basically copying the log2 monsters, that will only stay on this water tile) then edit their move sound by something like
So while moving, they will make a water sound walking.
But of course, the monster would never have to go on a non water tile, the area must be surrounded by blockers or anything that can prevent monsters to get out of the water zone.
This is a basic approach, without requiring scripting-headache-makers
Code: Select all
{
class = "MonsterMove",
name = "move",
sound = "my_water_sound_walk_monster",
cooldown = 3,
animationSpeed = 1.0,
},
But of course, the monster would never have to go on a non water tile, the area must be surrounded by blockers or anything that can prevent monsters to get out of the water zone.
This is a basic approach, without requiring scripting-headache-makers
