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Re: Ankle and knee deep water mods?
Posted: Wed Jan 20, 2021 12:44 pm
by kelly1111
THOM wrote: ↑Wed Jan 20, 2021 11:41 am
Will there be monsters in it? I can imagine that every footstep of them triggers a water splash particlesystem.
Argh haven't thought of that... cant have silent moving monsters in ancle deep water can we... ?
Re: Ankle and knee deep water mods?
Posted: Thu Jan 21, 2021 10:32 pm
by bongobeat
you can do custom monsters (basically copying the log2 monsters, that will only stay on this water tile) then edit their move sound by something like
Code: Select all
{
class = "MonsterMove",
name = "move",
sound = "my_water_sound_walk_monster",
cooldown = 3,
animationSpeed = 1.0,
},
So while moving, they will make a water sound walking.
But of course, the monster would never have to go on a non water tile, the area must be surrounded by blockers or anything that can prevent monsters to get out of the water zone.
This is a basic approach, without requiring scripting-headache-makers
