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Re: Huge script request - new party member(s)
Posted: Sat Dec 13, 2014 8:08 pm
by Batty
Mysterious wrote:Jkos good work man

10 Kudos??? What is a Kudo if you don't mind me asking? I guess that's the scoring system here? I think I just asked a stupid question, but ill stick my neck out lol.

Interesting that it's from Greek, didn't know that.

Maybe each secret solved = 10 kudos?
Re: Huge script request - new party member(s)
Posted: Sun Dec 14, 2014 6:51 pm
by JKos
New version:
https://github.com/JKos/log2doc/archive/master.zip
- New larger GUI (modified from the party generation screen)
- Support for champion description
- Support for items
- onRecruit-hook
- onDrawStats-hook
champions.lua contains a plenty of useful functions, like drawItem, if someone want's to create for example a shop/trade GUI.
Let's hope that there are no bugs
Screenshot

Re: Huge script request - new party member(s)
Posted: Sun Dec 14, 2014 7:01 pm
by Drakkan
JKos wrote:New version:
https://github.com/JKos/log2doc/archive/master.zip
- New larger GUI (modified from the party generation screen)
- Support for champion description
- Support for items
- onRecruit-hook
- onDrawStats-hook
champions.lua contains a plenty of useful functions, like drawItem, if someone want's to create for example a shop/trade GUI.
and NOW I wonder how many cudos you deserve
really wonderfull and not just from visual side. thanks
EDIT: small request - is there some function that could be added that if GUI is displayed, game is "freezed" ? means you cannot move till closing GUI manualy or making some option.
Ps: observation - in case there is more items than could fit in gui they are automaticly droped before party when starting editor. I do not mind as I do not plan to give more than like 10 items to new party member
Re: Huge script request - new party member(s)
Posted: Sun Dec 14, 2014 7:48 pm
by JKos
Freeze world is possible, but I solved the problem so that if the party moves the gui is automatically closed.
Items are stored in a dynamically created ContainerItem-component and it's default capacity is 9, I think that it should be possible to allow more items by changing the type of the container. But they wont fit to the GUI, so I think 9 is good.
Re: Huge script request - new party member(s)
Posted: Sun Dec 14, 2014 10:30 pm
by Eleven Warrior
By god Jkos that is super awesome. Soon you will have Kudos coming out your ears, ill give 2 x 10 for this

Are you going to make this GUI into a shop? Buy item sell items. I reckon you can do it although it's big ask ahy. LOG 2 Needs a Shop like Allios made for LOG 1.
Once again awesome work mate big pat on the back

Re: Huge script request - new party member(s)
Posted: Wed Dec 17, 2014 11:49 pm
by Drakkan
Hi Jkos, I have following problem - in case I set any custom portrait to champion script (in part
portrait='assets/textures/portraits/human_female_04.tga',
editor crash when I try to display champions portrait in displayed GUI (just hover with mouse over name of the champion). DO need that picture have something special ? It was working for previous version of your GUI system.

Re: Huge script request - new party member(s)
Posted: Fri Dec 19, 2014 5:23 am
by Eleven Warrior
Hmmmm Is it the size of your picture Drakkan - I must get back to the editor and check this out thxs for the tip

Re: Huge script request - new party member(s)
Posted: Fri Dec 19, 2014 12:07 pm
by Drakkan
Eleven Warrior wrote:Hmmmm Is it the size of your picture Drakkan - I must get back to the editor and check this out thxs for the tip

tried default 128x128 tga format,aslo 75x75 but neither is working. THere are no clues what is the correct size :/
Re: Huge script request - new party member(s)
Posted: Mon Dec 22, 2014 7:39 pm
by JKos
There is nothing special in my script when drawing champions, I just use context.drawImage(filepath,x,y) method, so there must be something wrong with your image format or filepath. Sorry but I can't help you more with this.
Re: Huge script request - new party member(s)
Posted: Tue Dec 23, 2014 12:31 am
by Isaac
Drakkan wrote:Hi Jkos, I have following problem - in case I set any custom portrait to champion script (in part
portrait='assets/textures/portraits/human_female_04.tga',
editor crash when I try to display champions portrait in displayed GUI (just hover with mouse over name of the champion). DO need that picture have something special ? It was working for previous version of your GUI system.

** I think that Xanathar may have run into the same problem in his own mod... It was the same situation; and was the image at fault, but I don't recall what the actual problem was.
** Could it be that the dds file must not be compressed?
(Also... Is it a DDS file that you are using?)