FINISTERRAE version 2.3

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 1

Post by Duncan1246 »

Kholdy wrote:Hi, I'm kinda stuck. I finished with Wreck Cape, and I'm suggested to go to Edenia Woods, but how do I get there? Right now the only place i can go to is Rock Cove.
Hi, Kholdy!
Welcome in Finisterrae!
From Wreck Cape, you can go to Edenia via Sunken City North West (If you have opened the spike door of the cemetery). Don't try to kill the monsters encountered, run directly to Edenia, Sunken City is too hard for a new party.
Have fun!
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: FINISTERRAE version 1

Post by Nathaniel »

So I am happy to report that my process moved a little bit! Image

I am finally managed to unseal the Arcanum completely! Very nice view of the Mountain of the Eight!
SpoilerShow
Image
But I'm still stuck at the level of the Niallain's "Great Device". In principle, I realized what this unit. But I have to anything all that is offered there. I mean all kinds of breastplates and armor...

But I can't open the door at the bottom of the pyramid and solve the puzzle with cubes. Help me please. If it is possible, even a direct solution. How to move the cubes? I've already started to swear, these cubes are just stuck in one place and do not move... I can't open the spear door in the middle.
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 1

Post by Duncan1246 »

Nathaniel wrote:So I am happy to report that my process moved a little bit! Image

I am finally managed to unseal the Arcanum completely! Very nice view of the Mountain of the Eight!
But I'm still stuck at the level of the Niallain's "Great Device". In principle, I realized what this unit. But I have to anything all that is offered there. I mean all kinds of breastplates and armor...
But I can't open the door at the bottom of the pyramid and solve the puzzle with cubes. Help me please. If it is possible, even a direct solution. How to move the cubes? I've already started to swear, these cubes are just stuck in one place and do not move... I can't open the spear door in the middle.
Try again: blocks move only when you push them on the side enlighted (only if the next tile is enlighted too).
Clue number 1:
SpoilerShow
Move only the blocks in the corners, use the scales to see from above what happens after a move. You will see that one single block moved move also the others. Your goal is to lead the corners blocks near the central cage
If it is not enough to find the solution, clue number 2 is:
SpoilerShow
"Successively push the corner blocks (in choosing the order), making sure that the control blocks do not reach the red tiles, which would cut power to close slabs. Each movement is simultaneously advancing four blocks and a control block. For example, a move to the East of the Northwest block advances the north control block to the west, a movement of the same block to the south will move the south control block to the north."
And one of the solutions:
SpoilerShow
"Let name the four corners blocks A for the North-West, B NE, C SE and D South West. To solve the puzzle, made these moves by example :
• A
• D 3 times
• C
• D
• Last move any of them

If one of the other four blocks is in front of the portcullis, you can’t enter in the control room. In this case, initalize the blocks with one of the corner levers then begins by an other block…"
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: FINISTERRAE version 1

Post by Nathaniel »

Duncan1246 wrote:And one of the solutions...
Thank you! Image

I'm just tired of trying to trying to solve it... One of the most misunderstood of puzzles in the game... The second this puzzle with cubes in the room with the blue stone in the pyramid. But there was easier!..

-----
Well, the game is almost complete. But I again be blunt ...

Final of this story... I've already met with Seathrun. So, I have nine essences again! According to the notes, I need to put them in observatory of Verabundus, then activate the levers...I laid out the essence. Once installed on the altar of essence of death appears green lights and a final flash of light. Then I need to activate the levers and some start lever, right? But the problem is that I have to activate all the levers at. It was very long ago, at the time of the first visit to Flame River's Quarry. Or I somewhere lost some leverage, or something is wrong. In short, there is nothing... I went up again to all the levers and translated them into different positions.

What do I need to do next?
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 1

Post by Duncan1246 »

Nathaniel wrote:
Duncan1246 wrote:And one of the solutions...
Final of this story... I've already met with Seathrun. So, I have nine essences again! According to the notes, I need to put them in observatory of Verabundus, then activate the levers...I laid out the essence. Once installed on the altar of essence of death appears green lights and a final flash of light. Then I need to activate the levers and some start lever, right? But the problem is that I have to activate all the levers at. It was very long ago, at the time of the first visit to Flame River's Quarry. Or I somewhere lost some leverage, or something is wrong. In short, there is nothing... I went up again to all the levers and translated them into different positions.

What do I need to do next?
You are right. For the levers, initial position is always on the left. No matter if you move them before or after you place the essences. When it's done, go South East and move (on the right also) the lever above the market. After that, watch the cinematic sequence and go to do the last thing (with the Book of Runes): the Narnes are waiting for you
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: FINISTERRAE version 1

Post by Nathaniel »

Duncan1246 wrote:When it's done, go South East and move (on the right also) the lever above the market...
Oops!.. Image

I am pressed this lever at a time when I met the first time (and also dealt) with a Death Priest...

A thousand sharks! Image I completely forgot about that lever! Thank you for reminding!
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 1

Post by Duncan1246 »

Version 1.5 is now released on Nexus

Fixed a bug in "Pyramidion" (crash when walking two times left from entry)
Fixed a bug on medusa count in Arcanum (if medusa is released too earlier, a bug can occurs )
Glitches corrected: 1-infinite rewards in Twisted Forest and Candles Tower fixed
2- Blocking jump fixed on Life Temple in Twisted Forest
3- Beacons in Rock Cave and Aerion work only with the relevant essence

Thanks to Nathaniel and Alain C. for their reports.
Version 1.4 stays fully playable (but save often).

Enjoy!
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: FINISTERRAE version 1

Post by Nathaniel »

Duncan1246 wrote:Version 1.5 is now released on Nexus...
Wow! It's cool! Thank you so much! Image Image

Regarding the situation in Arcanum... Yes, I faced this problem too, when medusa (I am calling them the "woman-archers") jumped out of the active forcefield to turn it off. Fortunately I wasn't able at that time to move on, because I don't know full unseal algorithm at that moment.
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
User avatar
RetroGamerUK
Posts: 19
Joined: Thu Sep 05, 2013 7:45 pm
Location: Rochdale, U.K.

Re: FINISTERRAE version 1.5

Post by RetroGamerUK »

Firstly let me join the many voices here in saying what an awesome custom world this is!!
Very challenging even for my level 16 party, beautiful world, very well designed.
Secondly, I would like to humbly request a full walkthrough, with specific solutions to all puzzles for the following reasons:
(1). I am not clever enough to solve many of the puzzles, and am constantly referring back to here to search (often in vain) through these many posts for answers. I am that rubbish it took me ages to find a mortar and pestle !
(2). I am drowning in notes / scrolls with endless texts which make hardly any sense to me for the most part.
(3). Pretty please.

Thank you for reading.
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 1.5

Post by Duncan1246 »

RetroGamerUK wrote:Firstly let me join the many voices here in saying what an awesome custom world this is!!
Very challenging even for my level 16 party, beautiful world, very well designed.
Secondly, I would like to humbly request a full walkthrough, with specific solutions to all puzzles for the following reasons:
(1). I am not clever enough to solve many of the puzzles, and am constantly referring back to here to search (often in vain) through these many posts for answers. I am that rubbish it took me ages to find a mortar and pestle !
(2). I am drowning in notes / scrolls with endless texts which make hardly any sense to me for the most part.
(3). Pretty please.

Thank you for reading.
Thanks for your comment!
I have made a walkthrough, you can found it here : http://www.nexusmods.com/legendofgrimro ... ile?id=285.
It can help you to figure out where to go first, what to do next, what are the goals, and where to be careful. All the riddles, the messages of all kind (or almost all...) are reproduced in the text in the maps where you found them.
Some puzzles are solved or some hints are given to solve them, but, I agree, it isn't a complete solution. Sorry... :cry:
A complete walkthrough is very challenging to make, because you can follow almost every path from the beginning of the game, and a simple question like "where is the key I need here?" can becomes a difficult one following your path... I hope I will got an idea of how to do that.
Anyway, if you are stuck or don't understand something, ask here...
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Post Reply