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Re: Ask a simple question, get a simple answer

Posted: Thu Nov 13, 2014 12:37 pm
by Matlock19
Decayer wrote:It's likely that Protection, Evasion and Vitality have to be all lower case.
Strangely enough, when I tried that, the item became unable to be equipped. Even though the "slot = 5" is still there. I'm still lost.

Re: Ask a simple question, get a simple answer

Posted: Thu Nov 13, 2014 2:56 pm
by Aisuu
Question: Any idea how to replicate item "island_map"?
I need something similar. After right click on scroll, open up big picture on full screen and with different sound effect on open and close :)

Re: Ask a simple question, get a simple answer

Posted: Thu Nov 13, 2014 5:09 pm
by Scotty
How to use getMouseItem() to determine what item is in hand?

I would have guessed getMouseItem().name would be the way to do it, but that just returns nil.

Edit: Oh silly me: getMouseItem().go.name

Re: Ask a simple question, get a simple answer

Posted: Fri Nov 14, 2014 11:44 pm
by kelly1111
Question: What is need to douse or turn of a lightsource... for instance a castle_pillar_canleholder ?

I have tried this, but it returns a attempt to call method a "nil" value

function dousecandle()
candleholder_1.light:deactivate();
end

Re: Ask a simple question, get a simple answer

Posted: Fri Nov 14, 2014 11:49 pm
by kelly1111
kelly1111 wrote:Question: What is need to douse or turn of a lightsource... for instance a castle_pillar_canleholder ?

I have tried this, but it returns a attempt to call method a "nil" value

function dousecandle()
candleholder_1.light:deactivate();
end
Ha..found it.. it is "disable"

Re: Ask a simple question, get a simple answer

Posted: Sat Nov 15, 2014 4:35 am
by remilafo
I am using castle tileset for an interior section and want to use forest tileset outside..

when i walk outside the exterior of the castle walls are see through, what's going on here?

Remilafo

Re: Ask a simple question, get a simple answer

Posted: Sat Nov 15, 2014 12:19 pm
by Karinas23
remilafo wrote:I am using castle tileset for an interior section and want to use forest tileset outside..

when i walk outside the exterior of the castle walls are see through, what's going on here?

Remilafo
walla only form properly where floor tile meets wall tile, so castle wall meeting forest floor causes weirdness. You just have to cover it up with assets

Re: Ask a simple question, get a simple answer

Posted: Wed Nov 19, 2014 10:55 pm
by kelly1111
What Am I doing wrong?

I am getting an " end expected (to close if at line 11) near <eof> error. Can someone explain to me what causes this error so I can learn more about LUA and what I did wrong?
Below the function I made (it worked at first but I added some lines, and now get this error) ... it's a very messy written function..I know :mrgreen:

Code: Select all

 function countercages()
       cages_counter.counter:getValue()              
       if cages_counter.counter:getValue()==12 then   
       hudPrint("An Apetite for bovine destruction \n The scent of your human Debris") else                       
      
if cages_counter.counter:getValue()==11 then
playSound("wolves"); 

else

	   if cages_counter.counter:getValue()==10 then
	    cages_teleporter_1.controller:activate();
		cages_teleporter_2.controller:activate();
		cages_teleporter_3.controller:activate();
		cages_teleporter_4.controller:activate();
		cages_teleporter_5.controller:activate();
		cages_teleporter_6.controller:activate();
		cages_teleporter_7.controller:activate();
		cages_teleporter_8.controller:activate();
		cages_teleporter_9.controller:activate();
		cages_teleporter_10.controller:activate(); 
        playSound("warg_howl"); 
  	    else

       if cages_counter.counter:getValue()==9 then
	   playSound("wolfer"); 
	   else

       if cages_counter.counter:getValue()==8 then      
	   else

       if cages_counter.counter:getValue()==7 then
       cage_spear_1.door:open();   
       cage_spear_10.door:open();
	   else

       if cages_counter.counter:getValue()==6 then
       cage_spear_2.door:open();
	   cage_spear_9.door:open();
       else

       if cages_counter.counter:getValue()==5 then
       cage_spear_3.door:open();
       cage_spear_8.door:open();
       else

       if cages_counter.counter:getValue()==4 then
       cage_spear_4.door:open();
	   cage_spear_7.door:open();
       else

       if cages_counter.counter:getValue()==3 then
       cage_spear_5.door:open();
       cage_spear_6.door:open();
	   else

        

       if cages_counter.counter:getValue()==2 then
	   playSound("warg_howl"); 



        else
      

		 if cages_counter.counter:getValue()==1 then

     
       hudPrint("...LET THE HUNT BEGIN...") 
	   else
       cages_counter.counter:setValue(13)            
       cages_timer.timer:stop()                      
                                
    end
    end
    end
    end
    end
    end
end
end
end

Re: Ask a simple question, get a simple answer

Posted: Wed Nov 19, 2014 11:21 pm
by NutJob
..................

Re: Ask a simple question, get a simple answer

Posted: Wed Nov 19, 2014 11:43 pm
by QuintinStone
Use "elseif" instead of "else if" in lua.