FINISTERRAE version 2.3

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: FINISTERRAE version 2.1

Post by ene »

Hey Duncan, thank you for everything :) Actually i've spent the whole afternoon in the under waste so i'm not that fast. The thing is I suck bad at riddles :D (+ poor english) = these stupid questions :lol:

Now I' ve got 3 mortars, plenty foods and completly stuck, more than ever

I think I'm gonna start a new game with fresh mind hopefully that will help me ;)

One thing for sure is your mod is odd (ie unusual), yet absorbing, deserves a 2nd run at least..


cheers !
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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 2.1

Post by Duncan1246 »

ene wrote:Hey Duncan, thank you for everything :) Actually i've spent the whole afternoon in the under waste so i'm not that fast. The thing is I suck bad at riddles :D (+ poor english) = these stupid questions :lol:

Now I' ve got 3 mortars, plenty foods and completly stuck, more than ever

I think I'm gonna start a new game with fresh mind hopefully that will help me ;)

One thing for sure is your mod is odd (ie unusual), yet absorbing, deserves a 2nd run at least..


cheers !
Don't worry about the questions, it's precious information for me to improve the game.
And also some statistics: 29 levels, game time about 50 hours, so you can choose many different paths... but at the end there will be only one ;)
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: FINISTERRAE version 2.1

Post by ene »

So after a new start, having learnt about the magical rules names (never too late ;) ) ans read your walktrough, I managed to play with the clay tiles :lol:
-> blue gem
-> red gem

But for the life of me there's no way i can reveal the secret door :oops:
SpoilerShow
walktrough: Finally place the gems on the two pedestals of the central hall : a gem of power appears and you hear a secret door open to the north

Image
is the right place? I mean I tried everywhere, nothing works??
Also, I encoutered a crash by right-clicking on the magic book :cry:
Image

Code: Select all

=== Software Failure ===

[string "Gui.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
	[C]: in function ''
	[string "Gui.lua"]: in function 'drawImage2'
	mod_assets/ext/texts_library.lua:59: in function <mod_assets/ext/texts_library.lua:47>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "Gui.lua"]: in function 'draw'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Playing with version 2.1
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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 2.1

Post by Duncan1246 »

..... :roll: Bad news: it seems that this format run only with some graphics cards and bug with others. Don't forget that old saves don't works with new versions, so I suspend downloads on Nexus until this is fixed. Version 2.1 could be used as is but without Magic Book, sorry. :cry:
Thanks for your returns, solution will be in line soon. :)
Last edited by Duncan1246 on Tue Dec 13, 2016 12:18 am, edited 2 times in total.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 2.1

Post by Duncan1246 »

ene wrote:So after a new start, having learnt about the magical rules names (never too late ;) ) ans read your walktrough, I managed to play with the clay tiles :lol:
-> blue gem
-> red gem

But for the life of me there's no way i can reveal the secret door :oops:
SpoilerShow
walktrough: Finally place the gems on the two pedestals of the central hall : a gem of power appears and you hear a secret door open to the north

Image
is the right place? I mean I tried everywhere, nothing works??
Yes, it's the right place, the two pedestals of the beginning, and here is the meaning of all this :
1- You have associated spirit and physicality-matter, eath and air on the altar of balance (the one in the center of the balance room)
2- Now, spirit can rule life and death and you got a blue gem
3- Then (or before 2) air can rule fire and water and you got a red gem.
4. Finally, only the balance can stabilze all you have done... to give you the power...

ene wrote: Also, I encoutered a crash by right-clicking on the magic book :cry:
Image

Code: Select all

=== Software Failure ===
[string "Gui.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
Playing with version 2.1[/quote]
Well done! THANKS YOU SO MUCH  :D  SEE THE OTHER POST....
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 2.1

Post by Duncan1246 »

Version 2.2 is on Nexus: the D3Derr crash is fixed, so Magic Book works!
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: FINISTERRAE version 2.1

Post by Nathaniel »

billb52 wrote:Also cannot seem to be able to kill the 'magician' in Fir Bolg Sanctuary!
Duncan1246 wrote:To kill this guy, you need to be about level 8 or very very fast...
I don't use any bombs but the magic of earth and fire. Or (and) physical attacks. The most important rule in my case - doesn't give the magician split into three magicians. Upon entering the room often happened that he immediately divided into three magicians. And it happened that he quietly left the room and I drove him about five minutes across the cave. He remained one!

And in my first walkthrough I let him do it early and then just didn't give passage anywhere! :mrgreen: :mrgreen:

Perhaps the most interesting magician in the game in terms of fights! A lot of different options... You can never try to neutralize him and quietly enter to the his room, make it all the necessary things and leave the room. It would be fun to run a second magician who guards the chest in the Under Waste!..
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 2.1

Post by Duncan1246 »

Nathaniel wrote:
billb52 wrote:Also cannot seem to be able to kill the 'magician' in Fir Bolg Sanctuary!
Duncan1246 wrote:To kill this guy, you need to be about level 8 or very very fast...
I don't use any bombs but the magic of earth and fire. Or (and) physical attacks. The most important rule in my case - doesn't give the magician split into three magicians. Upon entering the room often happened that he immediately divided into three magicians. And it happened that he quietly left the room and I drove him about five minutes across the cave. He remained one!

And in my first walkthrough I let him do it early and then just didn't give passage anywhere! :mrgreen: :mrgreen:

Perhaps the most interesting magician in the game in terms of fights! A lot of different options... You can never try to neutralize him and quietly enter to the his room, make it all the necessary things and leave the room. It would be fun to run a second magician who guards the chest in the Under Waste!..
This clone skill is very difficult to manage, and, as you says, if he run in the others caves, it becomes very long to get rid of him. Fortunately, you can find all the secrets of this place even if you don't manage to kill him :D
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: FINISTERRAE version 2.1

Post by Nathaniel »

Duncan1246 wrote:Fortunately, you can find all the secrets of this place even if you don't manage to kill him...
I would like to write more about this... During the first walkthrough, I was able to enter his room. Magician himself at that time was running somewhere in a cave between the rocks on the right side of the room. And most importantly... At my appearance he divided not immediately!

Image Image

In the walkthough game this summer was so...
I had only just come into the room, just step over the threshold - and the magician once divided and attacked me all three of us already! Yes, I have been open to the cache area with magic orb. But I just didn't dare to drive him there. I was afraid that I can't get out already...
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: FINISTERRAE version 2.2

Post by ene »

Hey Duncan, cheers for the fix :) and for mentioning you must restart a new game (saves). Starting a new game again then :lol: (graphic card is Nvidia GTX 750 TI btw)

Will see also if I understood your instructions well so that I can complete the 1st dungeon (not in a hurry :D)

TY..
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