there arehansbleeb wrote:i must sell everything for food!!!and why Mortimer has only throwing knifes when there is so many wonderfull firearms weapons just for him ?
and i am now struckeling around in the libary for 3 hours but the logica here are going high above my pet!..
i deafeat 2 heavy golems.. i write down all the numbers and names from the rows.. i must get the book change of history..and the buttons by the healing christals going from 3 to 6.. ....
[MOD] - Eye of the Atlantis - version 3j
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
SpoilerShow
four correct combinations you need to input - row numbers could hint you
- Zo Kath Ra
- Posts: 944
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
In "The Sleepers Lair" (should be spelled "Sleeper's", by the way) at 15/21 there's something that looks like a missing texture:
http://imgur.com/reuE2Tw
The door behind it also looks like this.
http://imgur.com/reuE2Tw
The door behind it also looks like this.
- Zo Kath Ra
- Posts: 944
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
In "The Outpost Lair Level 1" at 13/25, there's a ladder that's bugged.
1) Jump into the water at 13/25
2) Wait until your party starts losing energy
3) Climb up the ladder, but don't move onto the land yet.
Your party will continue losing energy, as if they were still in the water.
1) Jump into the water at 13/25
2) Wait until your party starts losing energy
3) Climb up the ladder, but don't move onto the land yet.
Your party will continue losing energy, as if they were still in the water.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
oh. result of the optimalization... hope this is last one discovered, thanks !Zo Kath Ra wrote:In "The Sleepers Lair" (should be spelled "Sleeper's", by the way) at 15/21 there's something that looks like a missing texture:
http://imgur.com/reuE2Tw
The door behind it also looks like this.
I know about this. curently I am not sure how to remove it, but I will try.Zo Kath Ra wrote:In "The Outpost Lair Level 1" at 13/25, there's a ladder that's bugged.
- Zo Kath Ra
- Posts: 944
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
IIRC, it was dropped by a skeleton in the Cemetary.Drakkan wrote:I wonder where you got the spear ?Zo Kath Ra wrote:I'm playing version 2a.Drakkan wrote:As for version 1a be aware of some bugs -SpoilerShow- do not cross the Watchtower bridge till you are allowed to (late game).
- invest at least one point to Valtharion light magic skill
- The Lake Unerground dungeon level 1 has bugged teleport, avoid this part where teleport is (you do not need go here)SpoilerShowI can't cross the bridge because there are spike gates blocking it.
But I can reach the other side by moving underwater and destroying a few underwater plants with a spear.
The ladder is at 26/24.
Am I "allowed" to go there?
otherwise not - you are not allowed to go here till end of game, when the bridge is reported to be fixed. thanks for this I will need somehow update the map (altough I do not know where you got the underwater weapon)
The last savegame where I don't have the spear yet:
http://www.mediafire.com/download/2p19r ... game09.sav
The first savegame where I have the spear:
http://www.mediafire.com/download/xo6rf ... game10.sav
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
[quote="Zo Kath Ra"][/quote]
good - I was just not aware this skeleton spear could be used underwater, nice observation
D.
good - I was just not aware this skeleton spear could be used underwater, nice observation
D.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
the ancient one.. is this the last boss???
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
as for this versionhansbleeb wrote:the ancient one.. is this the last boss???
SpoilerShow
yes it is
Last edited by Drakkan on Sat May 09, 2015 10:53 pm, edited 1 time in total.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
version 2b released 8.5.2015
https://www.dropbox.com/s/g1km9gkgwopf2 ... b.dat?dl=0
- fixed pierce bonus for mace weapons and all weapon skill profience skills re-checked as well
- Frozen lake area could be reached only AFTER saving Zashan
- Bridge Watchtower issue resolved definitely
- Watchtower area could be crossed after bridge is fixed
- Ruins of nethelen bug with elemental fight fixed
- some Archery lounge shop correction, crossbow could be buyed without crash
- five new recipes
- whole Torchbearer set could be found
- fixed many graphical glitches reported by players
- some grammar checks
https://www.dropbox.com/s/g1km9gkgwopf2 ... b.dat?dl=0
- fixed pierce bonus for mace weapons and all weapon skill profience skills re-checked as well
- Frozen lake area could be reached only AFTER saving Zashan
- Bridge Watchtower issue resolved definitely
- Watchtower area could be crossed after bridge is fixed
- Ruins of nethelen bug with elemental fight fixed
- some Archery lounge shop correction, crossbow could be buyed without crash
- five new recipes
- whole Torchbearer set could be found
- fixed many graphical glitches reported by players
- some grammar checks
-
andyroosta
- Posts: 145
- Joined: Wed May 30, 2012 11:11 pm
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
Thanks Drakkan..downloading now.