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Re: FINISTERRAE version 2.2
Posted: Wed Dec 14, 2016 8:21 pm
by Duncan1246
ene wrote: Will see also if I understood your instructions well so that I can complete the 1st dungeon (not in a hurry

)
TY..
Just in case: mostly, the indoors can be explored many times following one mission by time. When you know that some cursed compass can give you some advantage, you get also a path to find it, or some clue. The "classic" approach, visit all, find all secrets and kill them all

is still possible, but some secrets in one place needs to find a a specific item in another, so stop and go is the coolest way, imo.
To be more precise to describe the issue D3Derr, I made the 2.1 on an Imac (and dds images witn Photoshop plugin), but on my PC (a new one, with a GTX 970) I have the "D3Derr" like you. It's linked to Direct X management of the graphic card I think... Anyway, with Paint net it was easy to choose the right image format.

Re: FINISTERRAE version 2.2
Posted: Wed Dec 14, 2016 9:11 pm
by billb52
Hi Duncan1246 I loaded new 2.2 version in anticipation of a working Magic Book, I right clicked on book and it did not crash the game BUT I end up with a display
showing the full book top left and partial 3 more books on screen to which I cannot close? Also as I suspected using my ver 2.1 dat file I get the save file might not
work..... when I tried to save in a new slot it crashed the game. Any more ideas as to the magic book problem?
Re: FINISTERRAE version 2.2
Posted: Wed Dec 14, 2016 10:38 pm
by Duncan1246
billb52 wrote:Hi Duncan1246 I loaded new 2.2 version in anticipation of a working Magic Book, I right clicked on book and it did not crash the game BUT I end up with a display
showing the full book top left and partial 3 more books on screen to which I cannot close? Also as I suspected using my ver 2.1 dat file I get the save file might not
work..... when I tried to save in a new slot it crashed the game. Any more ideas as to the magic book problem?
If you try new version with old save, it never works, because the functions used to open/close the book are already loaded with the save. The images are shown, because the format is now the good one, but the dimensions of the image are different, the positions of the buttons also. All these data are in your save.

I tested just now in game with a save made in game, and it works fine even if I stretch it ( # resolution ).
Use a fresh save or don't use the Magic Book... sorry

Re: FINISTERRAE version 2.2
Posted: Fri Dec 16, 2016 1:14 pm
by billb52
Hi Duncan1246 Yeah you were right, I have started a new game ver.2.2 and obtained the magic book, now working OK - Great Mod!
Re: FINISTERRAE version 2.2
Posted: Sun Dec 18, 2016 10:00 am
by zimberzimber
Getting a D3DError at the party creation screen.
Happens when the 'Texture Resolution' option set to low
Re: FINISTERRAE version 2.2
Posted: Sun Dec 18, 2016 11:50 am
by Duncan1246
zimberzimber wrote:Getting a D3DError at the party creation screen.
Happens when the 'Texture Resolution' option set to low
The "party creation screen"? You means in the menu "import party"? If it's the case, it's probably because you want to load an import party with extra traits, conditions or portraits. I have made no change to this, so it's the standard definition which works. Portraits came only from the standard assets.
Re: FINISTERRAE version 2.2
Posted: Mon Dec 19, 2016 12:41 pm
by zimberzimber
Duncan1246 wrote:zimberzimber wrote:Getting a D3DError at the party creation screen.
Happens when the 'Texture Resolution' option set to low
The "party creation screen"? You means in the menu "import party"? If it's the case, it's probably because you want to load an import party with extra traits, conditions or portraits. I have made no change to this, so it's the standard definition which works. Portraits came only from the standard assets.
Nope, I mean the screen where you create a custom party.
Re: FINISTERRAE version 2.2
Posted: Mon Dec 19, 2016 12:50 pm
by Duncan1246
zimberzimber wrote:Duncan1246 wrote:zimberzimber wrote:Getting a D3DError at the party creation screen.
Happens when the 'Texture Resolution' option set to low
The "party creation screen"? You means in the menu "import party"? If it's the case, it's probably because you want to load an import party with extra traits, conditions or portraits. I have made no change to this, so it's the standard definition which works. Portraits came only from the standard assets.
Nope, I mean the screen where you create a custom party.
I am not sure to understand, but if it happens before the mod is loaded, I don't see what to do... the only changes made in versions 2 concern the magic book. I can't manage to reproduce your crash either in game nor in editor. More precisions, perhaps?

Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 4:03 pm
by ene
Hey Duncan, me again

Had to make a break before starting a new game so only post now..
First, the magic books works fine in version 2.2 (thank you) still that doesn't help me at all

Second, your mod is bloody hard (riddles & puzzles) even with the walktrough (my progress is very slow)
Have 2 questions
I managed to make the Essence of Death appeared in Octaedron. For some reason, i cannot take it. Is it normal ?
Sunken City
I found the stone circle dedicated to Air, but just can't find the one dedicated to the Spirit
Incidentally, a new stone circle with a pillar skull-topped; while digging, you will find a parchment indicating:
This place is dedicated to the Spirit
and a skeletal figure.

Merry xmas to all

Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 6:17 pm
by Duncan1246
ene wrote:
Have 2 questions

I managed to make the Essence of Death appeared in Octaedron. For some reason, i cannot take it. Is it normal ?
Yes. But if you go to Mountain of the Eight, the death essence is in place
ene wrote:
Sunken City
I found the stone circle dedicated to Air, but just can't find the one dedicated to the Spirit
Incidentally, a new stone circle with a pillar skull-topped; while digging, you will find a parchment indicating:
This place is dedicated to the Spirit
and a skeletal figure.
So you found it, finally?
